by Shaydo » Tue Apr 16, 2019 8:44 pm
It seems all the ideas for this revolve around introducing a new ship, that would be the only ship allowed to fish and fleets would be solely comprised of this one ship. It removes any diversity in fishing and fishing fleet composition, it would also mean there defenseless and if theirs pirates around, would you really send a fishing fleet out without an escort or at least a cannon?
This is leading into many discussion around cost/ability/return. We're currently looking at a ship that may or may not be expensive, with no cannons that sinks when a battle ship sails to close to it.
Why not keep the ability to use any ship to fish, as it currently is, but introduce a new ship that effectively upgrades a fishing fleet?
The idea would be that the ship was expensive to produce and level but it improved the fishing ability of the fleet it was in.
You would only be allowed 1 of them per fleet, it would still have no cannons, and provides a fishing bonus of X to the fleet, or X per ship level.
You could introduce the Fishing Captain still but would only need 1 per fleet and only if you have this ship in the fleet. The Fishing Captain is the one that knows the waters and can direct the fleet to the best fishing spot, thus increasing the speed with which they catch fish, better the ship the further the captain can go the better the catch.
The ship could potentially have a large cargo hold, effectively the fleet catch storage ship, but only be allowed to be sent on fishing missions and not used for trading missions. Maybe it can only sail between ports with an empty hold.
You can then introduce a ship that is expensive to level up but when at level 10, it provides a substantial fishing boost to the fleet it is in.
There is another Gold sink introduced. New players can still starting fishing straight away in a Howker. Veterans have something to build up to improve their fishing turn over.
Fishing fleets can still be diverse and people can still use any ship they choose to fish. Including one of these ships in the fleet just makes it a lot better at it, you can then balance the other 4 ships in the fleet off with Fishing Speed or Defense in mind as people likely currently do anyway.
This seems that it would meet the different requirements that are floating around.