Shadowood wrote:I am good with most of what Danik has purposed as a starting point for Flagship.
I would have preferred JessicaA's method, but since this can't be coded I will sadly let it go.
Having said that, I agreed (when JessicaA's suggestion was going) that MoW and SOTL should be excluded from Flagship. Her (CJ's) method would have made those ships a little to strong if in a very active players possession. I was even considering running a Sloop of War and just leveling it up to be a bad ass! With this current suggestion however, with just adding 1 additional trait (2 for a pirate), I think all ships should be on the table. As I stated in my previous post, the trait alone does not make the ship overpowered.
I also agree with Feniks and others that if "Captured" the Flagship should not lose the extra trait that was given/picked. If this be a Pirate Flagship that is stolen I would say:
1. If the player not be a pirate, the pirate trait of course is not active.
2. A Pirate player may only possess 1 Flagship with the Pirate Trait active.
This would be the only trait that should not carry over. All other should stay with the ship IMO.
This baseline is simply that...... a baseline. The simplest form of the mechanic to get it coded. Once coded and Beta tested, it will be developed further.
-Experience leveling(tied in to Shipyard hands hopefully)
-Port attack and defense(Shaman of the seas)
-Blockades
-Enhanced battle tactics
-Letter of Marques and Nation Bounty
All of these things and more can be tied to flagship in some way. It was just too large of a single upgrade to be practical. Dez layed out the baseline which is simply a starting point.
All of the things that people want a flagship to be can still be added if there is a consensus to do so. But we needed a simple place to start because specific points were causing issues. Stripping it down to the basic mechanics seemed to be the best way to proceed.
Now we have people arguing because of what is NOT in the baseline. That is easier to deal with than arguing points about what is in the proposal because they can be added.
It is much easier to add something that isn't there than take something away after it has already been relelased.