Sir Henry Morgan wrote:I believe we are adding too much detail again, which will wallow the discussion - Danik's original base idea provides a rudimentary base line that deliniates a flagship. There are many different ideas to how to boost the abilities of a flagship, and they can be explored, discussed and added individually. This will allow easier evaluation of the balance issues, in addition to maximizing the potential of the flagship feature.
I suggest we start we start small and add features a step at a time....
I agree with this, and most of Danik's proposal.
We are looking for baseline that allows pirates to have the shp they have always wanted whilst giving the privateers something to play with as well, I don't care if its useless to traders tbh.
I do think any baseline proposal should include the crew earning experience from day 1, regardless of at what rate or with what initial return.
I'm a plus 1 with experience earning immediately added, a minus 1 without it.
Some people are like Slinkies, totally useless but great fun to watch when you push them down the stairs