DezNutz wrote:The concern would be super ships. If your armor class is high enough you could evade almost every shot.
No Dez, you can have super shot OR high armor OR high maneuverability. Not all three. It inherently makes all sorts of combinations available but there will always be a counter.
It becomes more like Rock/Paper/Scissors... not less.
Lets say someone boosted their Cannon to +15 at the expense of accuracy or armor.
Someone with cannon at lvl 8 but high scanting may take him out. or maybe not ?
Perhaps not the best example as they are diametrically opposing attributes but you get the picture.
There can be no ship built that cannot be defeated by someone else ship providing they have the proper counter attributes. Now if you throw in EXP points somehow, you will get a winner in my 'qualifications'
I don't really care and will not likely build a Flag as its more of the "same old" with the exception of the EXP and personally... just fails to excite me.
With the humblest of apologies at being truthful. Just don't design something nobody wants for the sake of getting it done. I still think the time for Flagships is not quite here yet but of it is being insistent upon, at least make it interesting for most and pay heed to what has been posted. These idea's are the player base wishes.
From that, I don't think I have anything more constructive to say other than "Have At It"