I am still confused as to why JessicaA's OP is not being considered?
Was this concept officially nixed? There are parts of it in this. I very much agreed with how it was laid out. It would take a lot of work to level a flagship up properly.
Shadowood wrote:I am still confused as to why JessicaA's OP is not being considered?
What this concept officially nixed? There are parts of it in this. I very much agreed with how it was laid out. It would take a lot of work to level a flagship up properly.
Charles Vane wrote:I like some of the concepts
- Experience based abilities
- All can have one
- Stealing them and how it functions
- Cant be sold (They should remain in the game for a player to take it back)
I Hate....
- The fact its being tied into plantations
- The fame metric requirement.. (REALLY?)
- The ship should not become normal when taken, it should only be halted no more progress but retains what it has
- Survivor? Pirates should be running low purses any how, what do i care if i get away without paying 15k?
- Profit increase in the port your flagship is in? It should be a battle ship for crying out loud.
Now I did not review every post made, not going to go through 23 pages right now and likely wont bother anyway. This concept of a flagship is by far my least favorite i've seen yet.
Needs to go back to the drawing board and be 50-70% overhauled.
Charles Vane wrote:I like some of the concepts
- Experience based abilities
- All can have one
- Stealing them and how it functions
- Cant be sold (They should remain in the game for a player to take it back)
I Hate....
- The fact its being tied into plantations
- The fame metric requirement.. (REALLY?)
- The ship should not become normal when taken, it should only be halted no more progress but retains what it has
- Survivor? Pirates should be running low purses any how, what do i care if i get away without paying 15k?
- Profit increase in the port your flagship is in? It should be a battle ship for crying out loud.
Now I did not review every post made, not going to go through 23 pages right now and likely wont bother anyway. This concept of a flagship is by far my least favorite i've seen yet.
Needs to go back to the drawing board and be 50-70% overhauled.
Stan Rogers wrote:Well Hawk.. to me, it looks like you have a good foundation for the Flagship and are now digging for things to do with it
. Almost grasping for straws.
Warehouse sales and plantations were not possible before Warehouses, Marina's and banks not possible without Hideouts and ...well... although there is a base battleground for ships, it is limited thus hindering the abilities that could be bestowed on a special ship. From my perspective, you design a shiny new tool and now are looking for a place to use it.
I have no doubt that sooner or later a consensus will be achieved within the current framework.