Meliva wrote:I have to somewhat disagree about plantations being able to benefit any play style. Now granted I myself do not run one, but from what I know of them, they require immigrants and resources to be delivered(although the resource market can now solve the latter to a degree), and as most are aware, pirates and other plunder heavy play styles tend to run fewer fleets, meaning they would have a much harder time running a plantation compared to a trader who runs many.
Now sure a pirate/privateer can own and run a plantation same as anyone else, but they do so at a rather big disadvantage.
But back on topic, I still am heavily against the flagship boosting plantations. There's just no correlation between the 2. It would be like suggesting your private marina boosting ship stats-a stationary building for the most part should have no real effect on a ship that travels the seas, and vice versa.
I agree with everyone above. Not for the same reason as everyone though. I have an issue with someone getting a plantation bonus for simply owning a flagship with that ability/upgrade. They need only part it in the port of the plantation they want the bonus.
If a player were required to use the flagship in someway related to plantation to gain a bonus then maybe. Use it to transport immigrants into a port, total immigrants/workers could be boosted by X%. Use a flagship to bring in food to feed your workers, maybe they get a food bonus of X% or a health bonus of x% in the port the flagship transport workers. Those at least make some sense. Simply parking it in the port for a bonus makes no sense.