Feniks wrote:There is no issue with someone changing fro pirate to a nation flagged player. They lose the flagship but gain use of bank and other perks that non pirates get.
As long as it is known that flagship is lost is you change your flag there is no issue.
No reason to wait because the point is moot.
Change back to pirate you need to rebuild flagship from scratch. Not only that you should be penalized. Maybe have to wait 90 days to start a new flagship. Coding for this is actually quite simple.
It is an “if - then” subroutine
90 day period is also simple coding.
Then there is no reason to have an experience based leveling system. Why would anyone want to invest in a flagship where it goes away if you join a nation and have to wait 3 months to build a new one if you return to piracy. Why would anyone become a pirate for that or bother with Flagships.
You could just create a simple suggestion that designates a ship a flagship and it gains perks X, Y, Z. All because you fly the Jolly Roger. When you choose a flag, the perk goes away.
But, that's not interesting and doesn't do anything to generate more PvP battles.
Ok let's get really simple and basic.
This is where I think the Baseline Flagship should be:
- Code: Select all
Who can own: Anyone
Ship Type: Flag Galleon, Frigate, War Galleon, or Large Frigate
Bonus Types: Attack, Defend, Fame (Not what is suggested), Danger, Plunder, Skirmish
Bonus Assignment is based on points using an Experience Based Leveling System.
Attack Bonus:
- Provides additional x% to attack role per Tier . (Similar to Bless)
Defend Bonus:
- Provides additional x% Armor Class per Tier (Similar to Drums of War)
- Creates and increases chance to escape a plunder by x% per Tier.
Danger Bonus:
- Provides +1 Danger Drop per Hour per Tier (Max Level of 5?)
Fame Bonus:
- Increase Fame from Plunder Win by x% per Tier
- Reduces Fame Loss by x% from Plunder Loss per Tier
Plunder Bonus:
- Increases gold coin won during plunder by x% per Tier
Skirmish Bonus:
- Decreases the target's chance to escape skirmish by x% per Tier
In the event the ship is plundered (stolen), after 3 days (72 hours) the new rightful owner can choose to make the ship his/her flagship. If accepted, all bonuses enacted on the ship carry over to the new owner and are activated. The owner's previous flagship's bonuses are deactivated. If not accepted, bonuses are remain deactivated and existing flagship stays as it was.
In the event a player possesses a disabled flagship, if their active flagship is plundered, they can reactivate a disabled flagship.
Very simple. All PvP based, no trader bonuses. No perks for playing styles. This naturally benefits pirates and privateers, those that engage in battles more frequently.