DezNutz wrote:Ship Trait Bonus (Increases Chance for a second trait) (Flagship would need to be in the port ship is built)
Plantation Bonus ( Increases Production or Acts as a Guard House or Shortens improvement Time) (FS would need to be in plantation port)
Trade Route Bonus (+1 gc on resources sold at port by trade routes) (FS would have to be in the port)
I understand trying to give traders a bonus with a flagship but this really should not be how its done. Flagship sitting in a port just to get a bonus really does not make any sense. Why build a ship if you are forced to just park it? This is still why I think techs would be the better way to go especially since we have an abundance of gold bars in all the ports. The buffs or traits of the flagship should follow itself around and not be tied down to a port otherwise why not just build statues if you want something in a port.