by Dmanwuzhere » Tue Feb 12, 2019 2:06 am
How it will work:
Each player can possess one flagship. To create a flagship you simply pay 25 credits and choose any ship you possess to make it your flagship. This includes everything from Howkers to large frigs
Rules:
⦁ You only can have one flagship at a time
⦁ If a flagship is plundered it becomes a normal ship (more on this later)
⦁ Flagships cannot be sold on the ship's market
So what do flagships get? Well, when your ship becomes a flagship it gets the following traits:
⦁ It is highlighted in gold in 'ships in fleet' on the plunder board
⦁ It's fleet is highlighted in gold on the port gossip page when traveling
⦁ Gains +1 additional ability that can be chosen by the player
The last thing it gets is some abilties / bonuses. From two sources, an experience point system, and fame held by the player
if this is to be enacted then there needs to be an infamy system for those who fight and not worry about fame
EXP:
Each battle, your ship gets EXP and can level up abilities, like any simple RPG game. Each level, a point can be attributed to an ability. The EXP needed for each level would increase.
EXP for Battles won by Flagship's fleet:
⦁ Versus another Flagship fleet, Win: 30XP Loss: 5XP
⦁ Versus any Player fleet - Win 10XP Loss: 1XP
⦁ Versus any NPC fleet - Win 1XP Loss: 0XP
Abilities:
Overseer - Increase production rate of plantations by X% at the port your flagship fleet is at.
as for the plantation patch if traders are allowed this they can not choose a trait that includes a battle type trait ie they can get hulls or sails etc and if being enroute to two ports gains the bonus in both something just as powerful needs to go to non plantation holders
Battle Tactics - Plus X% defense bonus for flagship
Rum - Rum on board is consumed at 1 crate per hour. While there is rum stocked on your flagship, your flagship fleet travels X% faster when sailing to any port.
Also, if you have the pirate flag your ship receives a small bonus to speed in combat. (Not applicable for MoW's or SOTL's)
Voodoo Specialist - X% Chance to block voodoo. (That target the flagship only.)
Pirate-only abilities (Also not available for Ship of the Line or Man of War):
no mows or sotls for traders either since pirates cant have them as flags that gain the abilities set for their ship
Dead Men Tell No Tales - X% chance to kill the crew of the last ship in the losing fleet. Your fleet gains X% less danger.
Survivor - After losing a battle, X% chance to escape without paying ransom.
Fame Bonuses:
Based on the amount of fame you currently hold, your ship gets the following bonuses!
if there is no infamy then fame should not get a bonus
Nation players - Plus X port goods buying price, at the port your flagship fleet is at. If traveling, affects both ports.
Your name is know far and wide in the merchant world, you can sell goods at a higher price.
Pirate flag players - Plus X% attack bonus for flagship. (Does not apply to MOW's or SOTL's)
Your infamous name instills fear into the crew of the enemy.
Numbers estimates:
At the top level, lets say a player won 1,000 normal battles worth of EXP, and put all the points into a single ability. The following stats should look something like this:
At 1,000 battles:
Overseer - Increase production rate of plantations by 25% at the port your flagship fleet is at.
Battle Tactics - Plus 20% defense bonus for flagship
Rum - Fleet travels 200% faster. Decent speed bonus in combat for non-SOTL or MOW flagship owned by pirates.
Voodoo Specialist - 95% Chance to block voodoo. (That target the ship only.)
Pirate-only abilities (Also not available for Ship of the Line or Man of War):
Dead Men Tell No Tales - 90% chance to kill the crew of the last ship in the losing fleet. Your fleet gains 50% less danger.
Survivor - After losing a battle, 70% chance to escape without paying ransom.
Remember, these numbers are if all points are put into a single ability. For best results you would normally diversify.
Fame Bonuses:
It should be very hard (but not impossible) to raise these bonuses by much after after 20,000,000 fame. At 20,000,000 fame:
Nation players - Plus '4 gold' port goods buying price, at the port your flagship fleet is at. If traveling, affects both ports.
Pirate flag players - Plus 20% attack bonus for flagship (Not SOTL or MOW)
Now the coolest part.. Plundering a Flagship!
If you plunder a flagship it retains everything, it is just deactivated. So you can still see the EXP bonuses, extra ability, and who's flagship it originally was. All that stuff is just deactivated and not counted. (Effect of Loyal crew would still work for the previous owner)
Plundered flagships:
⦁ Perks are deactivated
⦁ Still cannot be sold at the ship's market
⦁ Still are highlighted in gold for "trophy status"
Now here's the nice part. Lets say I plunder a powerful flagship. And I currently don't have one. I can choose that ship as my flagship! The extras are "reactivated" since the ship once again has flagship status. I can do this as much as I want, but have to pay the 25 credits each time.
There would a cool down of around 48 hours for naming a flagship. And there would also be an EXP penalty on the flagship every time it is plundered.
this whole statement sucks and needs to be reworked
End
p.s.
over all a trader flagship should not be enhanced in any way other than trade aid meaning no fire assault no levi etc...
maybe you need a scale from trader to pirate to decide perks
there is the very basics of what is wrong with your current proposal so i added a few notes as i refuse to have to draw up a design because i come to play
i expect the dev team to make projections based on the wants of what it is they are creating and since the flag was for pirates i find they failed here as this benefited traders and plantation owners only with a very small gift to pirates lol they could watch traders roll around with a mow or an sotl flag but they couldnt or some of their bonuses didnt even apply and the fame knocked it even further down ...... be real and favor what the ship was wanted for instead of hidden input from others.
this is the reason i didnt like a dev team to begin with at least the +1 -1 system was in the open and everyone had input
damages or butthurt received in the posting of these words is solely yours and yours alone
if counseling is needed therapist ahben buthert or cryin ferdays is available at the tp kleenex & creme clinic

I am a silly head and a meanie.