Warehouse Management

Find here guides written by players for players.

Re: Warehouse Management

Postby Lod » Sat Jan 19, 2019 2:03 pm

I'm thumbs up as well. now only remains to see if people buy enough for it to be of interest :)
User avatar
Lod
 
Posts: 49
Joined: Thu Jul 25, 2013 3:50 am

Re: Warehouse Management

Postby Most Lee Harmless » Sat Jan 19, 2019 4:17 pm

Aye, I feel this development will reward careful thought and considered risk-taking... so it wont keep everyone happy.. but I like it :)
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Warehouse Management

Postby Shadowood » Sat Jan 19, 2019 5:25 pm

Game changing update.

Like it alot so far. Great job CJ and others.

Love it when good ideas get put into the game.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
User avatar
Shadowood
Fantasy Draft Deity
 
Posts: 4080
Joined: Mon Feb 08, 2016 5:40 am

Re: Warehouse Management

Postby Mack » Sat Jan 19, 2019 5:42 pm

so you cant sell the same product the port is selling?
User avatar
Mack
 
Posts: 1857
Joined: Wed Dec 16, 2015 5:00 pm

Re: Warehouse Management

Postby Captain Jack » Sat Jan 19, 2019 5:47 pm

No, for exploitation reasons.

I have added the warehouses sales log. It's link placement and interface have to be considered an early version. More options and an interface overhaul will come soon. It's about priorities: the market page and other game pages need improvements more urgently and these should take precedence over the sales log.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Warehouse Management

Postby sXs » Sun Jan 20, 2019 6:38 am

Just curious how this works with production % in plantation port warehouses.
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Re: Warehouse Management

Postby Kangaroo » Sun Jan 20, 2019 10:53 am

Captain Jack wrote:No, for exploitation reasons.

I have added the warehouses sales log. It's link placement and interface have to be considered an early version. More options and an interface overhaul will come soon. It's about priorities: the market page and other game pages need improvements more urgently and these should take precedence over the sales log.


Can you please elaborate on the exploitation reasons?
In ports with low or nil stock this "feels" like a legitimate way to maximise functional plantations..
Some people are like Slinkies, totally useless but great fun to watch when you push them down the stairs
User avatar
Kangaroo
 
Posts: 471
Joined: Sun Apr 16, 2017 3:52 am
Location: Sydney Australia

Re: Warehouse Management

Postby Grimrock Litless » Sun Jan 20, 2019 4:25 pm

Kangaroo wrote:
Captain Jack wrote:No, for exploitation reasons.

I have added the warehouses sales log. It's link placement and interface have to be considered an early version. More options and an interface overhaul will come soon. It's about priorities: the market page and other game pages need improvements more urgently and these should take precedence over the sales log.


Can you please elaborate on the exploitation reasons?
In ports with low or nil stock this "feels" like a legitimate way to maximise functional plantations..


If people decide to only sell any produced goods on the player market, they can decide to sell 1 crate for 100 gc instead of the standard price, I am assuming.

If 1 person produce all of them on 1 port, that would become a monopoly.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: Warehouse Management

Postby Dejanira » Sun Jan 20, 2019 6:33 pm

I have a suggestion about trade log. I'll post it here instead of creating a new thread as I see things are still defining.

I'd prefer to see the trade log not port based but global (with filters?).
Also I tought it could log also what we may buy.
Stay tuned on Radio Image Bermuda!
.
Are you a new player? Contact me in game and I'll cast a helping voodoo. Consider this like a sort of "tutorial mission".
User avatar
Dejanira
 
Posts: 956
Joined: Sun Apr 05, 2015 12:17 pm

Re: Warehouse Management

Postby Sebena » Sun Jan 20, 2019 6:36 pm

Dejanira wrote:I have a suggestion about trade log. I'll post it here instead of creating a new thread as I see things are still defining.

I'd prefer to see the trade log not port based but global (with filters?).
Also I tought it could log also what we may buy.


+1 from me Global one would be amazing
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

PreviousNext

Return to Player Guides