RP- Anomalies in Avonmora

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RP- Anomalies in Avonmora

Postby Meliva » Sun Dec 23, 2018 10:03 pm

And here's the new Rp. On a realism scale this is gonna be a 4-so magic and exaggerations are to be expected.

1. Try to keep things in character. Don't post something unrelated to the RP here. If you don't like this RP, don't complain about it here. Post a new thread or start your own RP thread if you don't like this one. I would actually be quite happy if someone posts a RP of their own so please feel free to do so.
2. You can control your characters actions-You can not control others. NPC's are fair game and anyone can control them, so long as its believable and in character. A guard for example shouldn't just up and decide to shoot an orphan for no reason-that is out of character. Anyone without a name will be considered a NPC, if you name a character but want it to be a NPC then just mention that said character is NPC in quotation marks after a post.
3. You are allowed to have multiple characters- but be reasonable. Don't flood the story with a bunch of your characters. 2 or 3 in one story is fine, anything past that is sort of pushing it unless you are really good at managing them.
4. Use Italics for actions, and try to separate things nice and neat. Also use paragraphs when needed. Quotations if for speaking out of the roleplay.
5. No editing of a post once you post it. The exception is to fix spelling mistakes or minor errors. It can be real annoying when someone posts one thing and another responds to it only to find what they responded too is now completely different.
6-Do not act on knowledge you know but your character doesn't- If for example Character A is being attacked in the tavern, and your character is in the church, you can't have your character suddenly rush to the tavern to help unless you can give a reason WHY he knows what is happening or he is rushing to the tavern.
7-if you have an objection to something, message the person directly first to resolve it.
8-To slow things down a bit, 2 players can not advance the story too fast and must wait roughly a day before continuing if no third party posts. I realize that me and Jack honestly move a bit too bloody fast, and it makes others unable to keep up. So I will try to change that.
9-The most important rule-Have fun.
10-Please do not decide things for other's characters without consulting them first.

Things you shouldn't decide for a couple examples are things like one of your characters is related to one of theirs, or one of yours had a serious relationship with one of theirs. Or anything to do with their past, family or relationships. That is up to that person to decide.

Next post begins the story.
I'm a meanie head! Beware my Meanness :arr
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Re: RP- Anomalies in Avonmora

Postby Meliva » Sun Dec 23, 2018 10:03 pm

Strange things have begun happening in Avonmora-things disappearing, phantoms being seen at night, ghost ships appearing in the fog, and an uneasy feeling of dread that seems to hang in the air. Many are fearful of voodoo witch doctors planning something, others believe it to be the work of demons, and a small few believe it to be a curse from some dreaded unknown monster. Whatever the cause, the effect is clearly seen- many are scared, nervous and paranoid. In the island of Valorim, in the tavern many are discussing possible causes and solutions. In one corner of the room sit a few robed figures, one of whom wears a strange mask. The figures whisper to eachother constantly as they occasionally glance to the door, as if waiting for someone, or something.
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Re: RP- Anomalies in Avonmora

Postby Jack Teach » Sun Dec 23, 2018 10:33 pm

Fr Michael walks in, dressed in a black cassock and cape, and wearing a crucifix and a biretta atop his head.
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Re: RP- Anomalies in Avonmora

Postby Grimreaper » Sun Dec 23, 2018 11:58 pm

Grim unrecognizable from not being seen in a while sits in the far corner with his black leather cap tipped over his face with a crows feather perking out from it as his tall black tanned leather boots are crossed and propped up on the chair next to him as he holds a bottle of firebrand rum
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Re: RP- Anomalies in Avonmora

Postby Jack Teach » Mon Dec 24, 2018 12:25 am

michael walks over and sits near grim and orders a piney of beer. The tall priest takes off his hat, taking the pint and drinking it very slowly.
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Re: RP- Anomalies in Avonmora

Postby Grimreaper » Mon Dec 24, 2018 12:30 am

The roughly 5''9 male would tip his hat up hearing the wooden chair creak near him and nod to the barkeep to get the fellow a shot of whiskey and lowers his hat again before smiling underneath
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Re: RP- Anomalies in Avonmora

Postby Meliva » Mon Dec 24, 2018 12:36 am

The robed figures whisper some more, sounding a bit like bickering before the masked one stands up and begins to leave, but not before handing their mask to another figure, as they quickly go out the back door. The remaining figures just shrug and all go their separate ways, until only the one with the mask remains, who simply stands up and casually goes over to Michael and grim, nodding to them before speaking.

Your father Michael right? Is Jack going to be coming by, or is it just you? Regardless I was unlucky and ended up with the worst job of staying here to work on the island and help while the others got the better locations.
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Re: RP- Anomalies in Avonmora

Postby Grimreaper » Mon Dec 24, 2018 12:42 am

Grim begins to reach for his sword as he listens to steps coming his direction before stopping once he realises the being was speaking to another person but still is wary and tips his hat up showing his face with a new scar across his left eye
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Re: RP- Anomalies in Avonmora

Postby Jack Teach » Mon Dec 24, 2018 1:46 am

Michael nods

Yes I am, and I'm not sure if he'll be available. He's certainly not at the moment. How might you be?
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Re: RP- Anomalies in Avonmora

Postby Meliva » Mon Dec 24, 2018 1:51 am

The figure grumbles before replying.

A bit upset honestly. As I said just before I ended up stationed here. While the rest of them got to go elsewhere. But I suppose it is fair as much as I hate to admit it.

Regardless it's wise to spread out to keep watch for any more events. They seem to get bigger, stranger and more ominous each day. And we still don't know what exactly is causing it.
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