Cutpurse wrote:do note stan, that the current suggestion only apply to ships that have one of 2 traits, out of possible 9. and on many cases, these are not the best traits for any ship to increase pvp effectiveness. and since were talking about 60+ point ships, these might only be actually seen used by ships with 2 traits, and the other trait being leviathan defense
I side with Cutpurse here.
After looking the full set of attributes, reinforced hull and durable sails do seem a bit weak and probably the weakest for combat. So we can either buff them a little more or combo them with extra attributes or both. In terms of buff, we could explore a flat increase as well, in addition to a percentage increase.
Another point raised is in regards to MC. I think that this point is not backed up. For instance, points are not given only by MC, some players have found more ways to gain attribute points than just using MCs. Not to mention the extra points from extra level. I have seen a handful doing this already and this is one of the reasons you see plenty of high level ships around. There is also an extra reason though and it has to do with normal flows of battle. Surely, you must have ended up with a ship with 37 or 35 point after multiple battles. Similarly, ships may end with 48 or 50 attributes, without the usage of a single MC. MC is a good card and an expensive one. Still, you can get it for nothing through a present. Duplicate also works.
There is more though: If we assume that the average ship ends up with 42-45 attributes, then you need 15 + 15 = 30 extra points to reach 75. That's 30 MCs. MC costs 20 credits. So, we are looking at an extra 600 credits. IF SOMEONE wants to give this amount of credits for a super ship, so be it. It's not something that breaks the game. Simply use 1 damage card and you just countered it.
Am I wrong?