Credit Valuation change (Medium)

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Credit Valuation change (Medium)

Postby Black sparrow » Fri Dec 07, 2018 7:25 pm

I think it is time we proceed with this and this has been brought before.

Simply step forward: Current credits = 10 New credits

So, the following should happen:

-If you have 10 credits, then you should instead have 100.
-Instead of getting 35 new credits on the small pack, you should get 350.
-All current market auctions (ships/voodoo/exchange) are updated to meet this. For example, a listing for 10 credits, should change to 100. And at credits exchange, price instead of 250.000, should become 25,000.

Vote now +1 :arr
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Re: Credit Valuation change

Postby Cutpurse » Fri Dec 07, 2018 7:39 pm

i do like the idea, it allows more accurate pricing for things. the minimum asking price on ship and voodoo market should however follow this scaling - so new minimum auction price should be 10 new credits. people should not be allowed to obtain large amount of ships fast from market, they should be built or obtained by other means. i also dont want to see 30 pages of single common cards on spamming the card market, priced as 1 new credits each.
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Re: Credit Valuation change

Postby DezNutz » Fri Dec 07, 2018 7:56 pm

So one 1 credit would be worth 28,500 gc? Roughly. And obviously fluctuate on the market.

Would that also mean that it takes 1000 credits to level up your bank 1 level?
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Re: Credit Valuation change

Postby Shadowood » Fri Dec 07, 2018 8:18 pm

+1

All this is, is moving a decimal point. As stated above, it will allow for more accurate pricing. Current items that sell for 1 credit but are valued for less then can be done. (i.e. Voodoo card that is worth .5 can now be listed for 5 credits)
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Re: Credit Valuation change

Postby William one eye » Fri Dec 07, 2018 9:05 pm

+1

This will help with low value ships and card sales. I see no negative.
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Re: Credit Valuation change

Postby Sir Henry Morgan » Fri Dec 07, 2018 9:11 pm

DezNutz wrote:So one 1 credit would be worth 28,500 gc? Roughly. And obviously fluctuate on the market.

Would that also mean that it takes 1000 credits to level up your bank 1 level?


That would make sense to do so - same on hideout, plantation permissions, etc.

+1
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Re: Credit Valuation change

Postby DezNutz » Fri Dec 07, 2018 9:50 pm

So this effects:

Bank Credit Sale
Bank Construction
GoldSmith Construction
Ship Market
Credit Exchange
Plantation Permissions
Voodoo Market
Booster Packs
Credit Purchase Options
Cunning Accountants Tech (Lvl 1 only)
Moving Hideout
Turns (Buying/Increased Earn Rate/Increased Storage) . - Thanks Skyhawk.
Existing Stored Credits
Tutorials - Thanks Clockwork
Ships Market Slots - Thanks Danik

Anywhere else that credits are used in game?
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Re: Credit Valuation change

Postby Hawk » Fri Dec 07, 2018 9:55 pm

Buying / boosting turns. (The most important use for credits :)) )
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Re: Credit Valuation change

Postby PFH » Fri Dec 07, 2018 10:42 pm

Tutorials, beginning starter packs, the 1000 turns you can buy at the beginning of the game
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Re: Credit Valuation change

Postby DezNutz » Fri Dec 07, 2018 11:05 pm

Clockwork wrote:Tutorials, beginning starter packs, the 1000 turns you can buy at the beginning of the game


Aren't all those done via the tutorials? It has been so long, I don't remember.
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