- now this i believe to be way too much. if fugitives are cast right before the hour, as they usually are, all moving fleets are available for plunder. and if those fleets were not waiting in a port on danger halt, casting hostile natives exposes them yet again - now this can lead to losing 4 levels on tail ships. and from there on, steady 2 levels lost every 2 hours, unless fugitives are cleared. if anything, this allows way too rapid defleeting.
Scraps from Leviathan Assault generate 20% to 40% earnings (random - no piracy tech modifier) for the battle winner. The combat winner collects all scraps, from both sides.
- in well over 90% of battles, the "loser" is a trader, propably working, sleeping or otherwise not spending their time benefically playing games
![Happy :)](./images/smilies/smile.gif)
in my opinion, feature where winner takes it all, in most cases mean that the defender gets no benefit from this trait. i feel this is not right