Stan rogers wrote:Perhaps exploring battle report stats could be a governing factor in calculating Infamy.
Surely a pirate is talked about when a small fleet upsets a much larger force and has a successful plunder.
A Sow/cutter combo who defeats a trade fleet of LMM's for example is very difficult to do unless the LMM's are not at potential. Cannon carrying ability of the respective fleets fighting should be part of the equation.
A BoW that defeats a frigate certainly an achievement that would be noteworthy or a Sloop that defeats a Sow. Hit averages, damage inflicted, shots fired and plunder gained. If a treasure fleet is involved that gets plundered ( or high value) this would boost a basic calculation by 2-3x.
Something completely unrelated to the current fame model that would be an indicator of a players ships abilities and a players tactical battle sense.
I love the idea of exploring battle results as modifiers for this suggested feature!
First however, i think adding it as a simple addition with basic formulas would be great for the game and would still show a persons aggressive nature. Then explore adding more technical modifiers to the way it is determined in the future.
It would work very similarly to the national hostility rating in the way it rises from attacks and falls at regular intervals. Every successfull attack earns you "Infamy", but i do think it is important to base the amount earned on who is attacked. Could be too easy to gain this stat by hitting all the newest additions who've passed their 1,000 turn protection, and not really earned in my opinion. To become truely infamous, you need to attract the attention of high ranking members of society. Perhaps a base value plus a formula based on gold plundered and either (fame, shipcount, or influence) of the defender?
(This would not affect the amount of fame, ships, or influence the target has, just use the numbers for an equation.)