by Most Lee Harmless » Sat Dec 01, 2018 1:53 am
I do think there is room for a wider discussion on the whole subject of shipwrights. As the game has developed from 'standard' ship types to an increasing emphasis on ship upgrades as a way to add that certain edge to what are otherwise bog-standard and somewhat predictable outcomes then maybe there is a place for dedicated ship-builders who can, by means of techs, coin and GB's, produce a more bespoke product forbthe discerning consumer.
Ship traits is one massive boost to such an aim apart from its general shake-up of fleet configurations and new choices that have to be made now. For example a 38pt cutter was an automatic junk and rebuild for me : but now if it has certain traits it has a value and use above its poor attribute stack. This applies across the ship types now and creates a potential market based on traits not atts : for the merchant the extra cargo trait alone gives reason to seek them out and prioritise them. For the pirate an up-gunned Frigate is every holiday come at once.
How we create both the building opportunities and their marketing needs some thought. We could adapt the existing structures like academy, marina, etc to do that or create an entirely new process.
But its a path we will have to travel such as not to waste this fine opportunity to add a career path and spread wider afield the fruits of increasing ship types and abilities.
-1 : Move to archive.