Guild Voodoo Bank

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Guild Voodoo Bank

Postby Arcdeathlord99 » Sat Apr 18, 2015 7:19 am

I thought it might be a cool Idea if as a leader of a guild could open a package once ever 24 hours and would get a voodoo card that can assist the whole guild. Ie, say some members from (Helm) want to raid (Ayes) it possible that they can draw upon the guild voodoo stash which may have a Fug in it, the same can also be said for defending, Ayes might want to put a Mindbar up and so they can use one from the guild voodoo stash to put one up.

The turn casting isn't done by one member ever, the guild voodoo stash has it own turn count, (gains turns the same as all ways) which can reach a max of 200

It also possible that guild members can donate voodoo to the storage so that other members can use it in times of crisis.
The guild leader also has permission to choose who can use it.

It only a rough Idea but thought it might add a little more team work and fun to the game.
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Re: Guild Voodoo Bank

Postby Roberts » Sat Apr 18, 2015 7:58 am

Arcdeathlord99 wrote:I thought it might be a cool Idea if as a leader of a guild could open a package once ever 24 hours and would get a voodoo card that can assist the whole guild. Ie, say some members from (Helm) want to raid (Ayes) it possible that they can draw upon the guild voodoo stash which may have a Fug in it, the same can also be said for defending, Ayes might want to put a Mindbar up and so they can use one from the guild voodoo stash to put one up.

The turn casting isn't done by one member ever, the guild voodoo stash has it own turn count, (gains turns the same as all ways) which can reach a max of 200

It also possible that guild members can donate voodoo to the storage so that other members can use it in times of crisis.
The guild leader also has permission to choose who can use it.

It only a rough Idea but thought it might add a little more team work and fun to the game.


No offence : I know it is just an example but why would Helm want to raid Ayes?...

+1 To the idea though
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Re: Guild Voodoo Bank

Postby Warrior » Sat Apr 18, 2015 8:16 am

+1
Want to trade ships or voodoo cards or whatever, just contact me in-game.
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Re: Guild Voodoo Bank

Postby Sir Colchian Niveus » Sat Apr 18, 2015 10:11 am

+1 Maybe it could draw turns from whole guild
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Re: Guild Voodoo Bank

Postby Captain Jack » Sat Apr 18, 2015 10:32 am

This could happen as an addon to the treaties feature. Here is a proposed way:

Once the war starts, the members get to choose if they want to pledge some voodoo cards in the guild stash.
You spend 3 turns to pledge any amount of cards, per transaction.
The voodoo pledged, can only be used against the specific enemy guild, by anyone of the guild.
Once the war is over,the remaining stash is left there, to be used in a future war (only).

Some notes:
-WARS will be a simple declaration.
-Only war voodoo will be able to be pledged.
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Re: Guild Voodoo Bank

Postby PFH » Fri Nov 30, 2018 2:29 am

I like this idea. More guild mechanics on diplomacy are needed.

+1 approved.
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Re: [Review] Guild Voodoo Bank

Postby William one eye » Fri Nov 30, 2018 4:22 am

So what prevents someone or a group of friends / business partners from forming a guild. Then Inviting players. making a requirement to donate voodoo. Then after a donation is made kicking those players out and keeping the voodoo for themselves.
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Re: [Review] Guild Voodoo Bank

Postby Grimrock Litless » Fri Nov 30, 2018 6:04 am

William one eye wrote:So what prevents someone or a group of friends / business partners from forming a guild. Then Inviting players. making a requirement to donate voodoo. Then after a donation is made kicking those players out and keeping the voodoo for themselves.


Let's hope those people aren't idiots.
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Re: [Review] Guild Voodoo Bank

Postby Shadowood » Fri Nov 30, 2018 6:13 am

-1 for me.

Good guild communication. Active Members. Well timed strategic plans.

This is all you need. Use your own voodoo, not a pot of voodoo.
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Re: [Review] Guild Voodoo Bank

Postby DezNutz » Fri Nov 30, 2018 6:08 pm

Shadowood wrote:-1 for me.

Good guild communication. Active Members. Well timed strategic plans.

This is all you need. Use your own voodoo, not a pot of voodoo.



Shadowood and WOE summed it up nicely.

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