Danik wrote:Fishing fleets are not on the skirmish board but they can still be lit and hit when they gain 3 danger same as any other fleet. Set store to warehouse then neglect to empty it : you'll end up gaining danger every 5 or so minutes. HN's/Fugi still work on them.
For me the idea of a dedicated fishing type vessel was to stop the massed ranks of trade vessels being used. The Dogger could fish : that was all it would do, slow and unarmed and hopelesss for trade.
You could also designate it as 'inshore' : it cant travel port-to-port but only work in the port it was built or purchased in. If a merchant wants to sell fish into a different port they must either ship it or obtain Doggers in that port.
Make such a vessel carry a hefty GB component in its build, make it useless for trade, make it unarmed and prevent any other vessel type from fishing then we have a far more useful and realistic path for this activity to follow.
PS : Even if you made them skirmishable they would only show on return to port and as they empty and go back out in minutes... you are not going to get much opportunity to gain cargo plunder from one.
I'm all for the dogger, and I think your idea is actually an interesting take on it implementing it. The dogger suggestion is buried somewhere. Here is the Fishing Tweak Suggestion which includes the Dogger:
viewtopic.php?f=4&t=1616But for this specific suggestion, I don't think we need further fishing ships suggestions as we have the dogger already suggested.
I'm not too worried about the skirmish on fishing, but having fishing immune to the plunderboard is a major no to this suggestion. Fleets no matter how they are set or being used for should not be immune from danger.
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