Gambling?

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Re: [REVIEW]Gambling?

Postby Kangaroo » Wed Nov 14, 2018 11:52 am

Admiral Nelson wrote:
Kangaroo wrote:Maybe for players aged 18+ but not keen on it in a game that a lot of kids play


This is all fine and dandy; but how would one go about checking they were 18?

Require a birthdate on acount creation or to proceed, proves nothing but provides a level of indemnity

Personally I think gambling as generally described has no place in the game.
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Re: [REVIEW]Gambling?

Postby Admiral Nelson » Wed Nov 14, 2018 12:09 pm

Kangaroo wrote:Require a birthdate on acount creation or to proceed, proves nothing but provides a level of indemnity

Personally I think gambling as generally described has no place in the game.


Whilst I did assume this; you also have to take into account some more 'data' PGs database has to store. Not sure if Birth-date is confidential, but if so then its another 'asset' to hold onto.

Presides this does not stop people lying about there age. Like some websites out there, youngsters lie to gain access to! :D

However I also think, there is no place for gambling. (As people invest countless money into Plantations, as it is.) :o:
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Re: [REVIEW]Gambling?

Postby DezNutz » Wed Nov 14, 2018 2:57 pm

Kangaroo wrote:Maybe for players aged 18+ but not keen on it in a game that a lot of kids play


It is a mini-game and it's non-monetary (doesn't use real currency). Can you explain the issue with needing it to be limited to 18+?
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Re: [REVIEW]Gambling?

Postby Vane » Wed Nov 14, 2018 4:05 pm

Agreed further discussion is needed. Moved to discussion forum.
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Re: [REVIEW]Gambling?

Postby PFH » Wed Nov 14, 2018 4:08 pm

I say move to general discussions for now. Further this idea and we will have something to implement :)
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Re: [REVIEW]Gambling?

Postby Most Lee Harmless » Wed Nov 14, 2018 4:34 pm

DezNutz wrote:
Kangaroo wrote:Maybe for players aged 18+ but not keen on it in a game that a lot of kids play


It is a mini-game and it's non-monetary (doesn't use real currency). Can you explain the issue with needing it to be limited to 18+?


Gambling has, worldwide, many different definitions and statutory limitations. PG has a global reach and whilst many might feel the internet has no nationality the reality is countless nations have and do legislate in ways that affect it. An example is that just about every 'adult' site adheres to rules laid down by US laws even if their own countries laws are less strict. For a number of years now the US in particular but not solely, has acted against online gaming sites seeking to engorce their legal standards on any that trade with US citizens and thus by default all the rest of us who aint.
Some jurisdictions treat monetary and non-monetary prizes the same both in terms of gambling definitions and for possible taxation where local laws have such. So what can seem a simple game of chance can carry deeper implications for the promoters AKA a right can of regulatory worms.
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Re: [REVIEW]Gambling?

Postby DezNutz » Wed Nov 14, 2018 4:53 pm

Danik wrote:
DezNutz wrote:
Kangaroo wrote:Maybe for players aged 18+ but not keen on it in a game that a lot of kids play


It is a mini-game and it's non-monetary (doesn't use real currency). Can you explain the issue with needing it to be limited to 18+?


Gambling has, worldwide, many different definitions and statutory limitations. PG has a global reach and whilst many might feel the internet has no nationality the reality is countless nations have and do legislate in ways that affect it. An example is that just about every 'adult' site adheres to rules laid down by US laws even if their own countries laws are less strict. For a number of years now the US in particular but not solely, has acted against online gaming sites seeking to engorce their legal standards on any that trade with US citizens and thus by default all the rest of us who aint.
Some jurisdictions treat monetary and non-monetary prizes the same both in terms of gambling definitions and for possible taxation where local laws have such. So what can seem a simple game of chance can carry deeper implications for the promoters AKA a right can of regulatory worms.


Since you wanted to reference US Law:

https://www.law.cornell.edu/uscode/text/31/5362

Notate the BOLD.

31 U.S. Code § 5362 - Definitions wrote:(1)Bet or wager.—The term “bet or wager”—
(A) means the staking or risking by any person of something of value upon the outcome of a contest of others, a sporting event, or a game subject to chance, upon an agreement or understanding that the person or another person will receive something of value in the event of a certain outcome;
(B) includes the purchase of a chance or opportunity to win a lottery or other prize (which opportunity to win is predominantly subject to chance);
(C) includes any scheme of a type described in section 3702 of title 28;
(D) includes any instructions or information pertaining to the establishment or movement of funds by the bettor or customer in, to, or from an account with the business of betting or wagering; and
(E) does not include—
(i) any activity governed by the securities laws (as that term is defined in section 3(a)(47) of the Securities Exchange Act of 1934 [1] for the purchase or sale of securities (as that term is defined in section 3(a)(10) of that Act);
(ii) any transaction conducted on or subject to the rules of a registered entity or exempt board of trade under the Commodity Exchange Act;
(iii) any over-the-counter derivative instrument;
(iv) any other transaction that—
(I) is excluded or exempt from regulation under the Commodity Exchange Act; or
(II) is exempt from State gaming or bucket shop laws under section 12(e) of the Commodity Exchange Act or section 28(a) of the Securities Exchange Act of 1934;
(v) any contract of indemnity or guarantee;
(vi) any contract for insurance;
(vii) any deposit or other transaction with an insured depository institution;
(viii) participation in any game or contest in which participants do not stake or risk anything of value other than—
(I) personal efforts of the participants in playing the game or contest or obtaining access to the Internet; or
(II) points or credits that the sponsor of the game or contest provides to participants free of charge and that can be used or redeemed only for participation in games or contests offered by the sponsor; or
(ix) participation in any fantasy or simulation sports game or educational game or contest in which (if the game or contest involves a team or teams) no fantasy or simulation sports team is based on the current membership of an actual team that is a member of an amateur or professional sports organization (as those terms are defined in section 3701 of title 28) and that meets the following conditions:
(I) All prizes and awards offered to winning participants are established and made known to the participants in advance of the game or contest and their value is not determined by the number of participants or the amount of any fees paid by those participants.
(II) All winning outcomes reflect the relative knowledge and skill of the participants and are determined predominantly by accumulated statistical results of the performance of individuals (athletes in the case of sports events) in multiple real-world sporting or other events.
(III) No winning outcome is based—
(aa) on the score, point-spread, or any performance or performances of any single real-world team or any combination of such teams; or
(bb) solely on any single performance of an individual athlete in any single real-world sporting or other event.


As long as the "bets" are not in credits, it is a free game provided currency and does not equate to gambling.

Additionally, there is no monetary payouts from the game.
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Re: Gambling?

Postby Most Lee Harmless » Wed Nov 14, 2018 5:25 pm

Aye, but theres my point : thats US federal rules but they are not universal. Neither are China's, India's, Nigeria's or anyone elses. But a game with worldwide coverage cant assume its own server host nation's rules take precedence over all others. Unless they are willing to run a risk of regulatory action being taken against them. Some nations aint slow to block or otherwise pressure sites to conform to their local rules.
Like I said.. its a can of worms.
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Re: Gambling?

Postby DezNutz » Wed Nov 14, 2018 5:46 pm

Danik wrote:Aye, but theres my point : thats US federal rules but they are not universal. Neither are China's, India's, Nigeria's or anyone elses. But a game with worldwide coverage cant assume its own server host nation's rules take precedence over all others. Unless they are willing to run a risk of regulatory action being taken against them. Some nations aint slow to block or otherwise pressure sites to conform to their local rules.
Like I said.. its a can of worms.


But it isn't gambling. The crack down on online gambling is in effort for illegal gambling. There is nothing illegal about playing a game using a game provided currency that pays any winnings back in game currency, where the in-game currency has not intrinsic value outside of the game. You use nor gain anything of value.

You in essense equating that free to play slots/poker (such as a slots game on a smartphone) are illegal. They aren't. You aren't paying to gamble, you use in-game "funds/tokens" provided by the game via playing the game (trading/piracy/etc) that can either be lost or turned into more in-game "funds/token". Those funds/tokens hold no value outside of the game and cannot be exchanged for money. It's not gambling.
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Re: Gambling?

Postby Most Lee Harmless » Wed Nov 14, 2018 6:27 pm

Again you make my point : its 'illegal' in the USA and thats it. Its not illegal in the countries in which the sites are based. You continue to miss the point that the internet is global but jurisdictions are local. You can google stuff in the USA that you are not permitted to see in China. So Google cannot operate the same way (if at all) in China. In the UK two 17yo's can marry, have kids, etc... but if they photograph their entirely legal loveplay and put it online.. they are child pornographers under many jurisdictions. Its daft on some levels but illustrates the hard point : there are few universal rules online but countless rules applied locally sometimes with great severity. If you run any kind of online presence then you have to consider a damn sight more than just what is allowed at home.
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