Admiral Nelson wrote:Already suggested one; DezNuts.
Option 1, 2 or 3.
2 would do such, to where you didnt know what trait youd get.
The traits could remain the same and you still wouldn't know what they were before hand.
I think of the 3 options you laid forth a combination of 2 and 3 would be the best set. The player when plundering would have the option to drop any extra traits. It would be blind and they would not know which traits they are dropping, if they chose to do so. Basic Traits wouldn't be able to be dropped as they are inherent to the ship from being built.