by The Lamb » Wed Oct 17, 2018 3:18 pm
This may seem overly simplistic but i am gonna take swig,
Why not just combine a combination of features already in the game?
1. Plantations could be run like our Hideouts - Up-gradable buildings, produce more of a specific benefit, but also need resources to run to receive the benefit and work together with techs. (ie: you cant research bunk beds till your building is "open concept dorm")
2. Buildings require GB as maintenance, much like the romance feature would decrease a % over time, which would decrease the max benefit level you get from that building.
3. Examples of techs to research could be Medical (slow down death rate), dietary (aid in health), plows(aid in crop yield), all the things we need to sink our resources into that we dont understand currently with investing in plantations.
4. Each port could also have specific tech to the resources they produce, maybe depending on investment in specific tech at milestones, that port will produce superior goods for a certain amount of time. (ie: "Aiora started producing the finest cherry wood, all wood from Aiora +1 gc for one week.)
5. All of this would be in an effort to have the need to develop supply routes to keep plantations running, plantations start to be autonomous the more you invest, and allow people to have more plantations to produce more goods.
Even with this model type, its still going to be a needed resource, gc and gb sink. Just a thought.
Remember...
You can sheer a sheep many times, but only skin it once!