Guild banks and membership

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Re: Guild banks and membership

Postby William one eye » Thu Sep 13, 2018 1:25 pm

Personally i dont care if this is about phoenixs resources or just an idea.

Admin is pretty clear on how they feel about inheritance.


The bank is a bad idea unless it has a lot of protections to prevent abuse and strategey negative to game function. This would not be a small implementation.
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Re: Guild banks and membership

Postby Dmanwuzhere » Thu Sep 13, 2018 1:53 pm

William one eye wrote:Umm,

How about the mechanics of, I have a ton of attack cards but i am generally a less agressive player than many in my guild. I am feeling like causing some trouble but dont want to take heat for it. Maybe i can just put them in the guild bank so dman can pull them and harrass people with them, cause he dont care who he pisses off.

Does not seem like a good idea to me.


Oh damn if I am an authorized user +1 fill the voodoo vault guys it's party time :arr :P :arr


While your at it establish a turn vault because well I dont feel like having any limitations damnit :arr :P :arr :D
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Re: Guild banks and membership

Postby Sir frances drake » Thu Sep 13, 2018 2:02 pm

Feniks wrote:
Dejanira wrote:I'm strongly in favor of Guild Banks. So +1 from me.

Also I'm confident that, in case it will be implemented (and I hope so as this would be a good improve to team game) CJ will find a solution for every misuse people might think. The pros are very much more than the cons.


Actually the cons out weigh the pros on my balance sheet.

#1 Every function described in this thread is already available.
#2 A guild Bank would take away from the usefulness of the many fine banks already in Avonmora.
#3 Guilds already have many advantages. Why not focus on nation play and bring that up to where it should be first.
#4 Another function to take away from developer time needed for several of the other "approved" functions not yet implemented. (Flagships, Blockades, port buildings, diplomacy.........)



You are very wrong here.

Sure, you could technically use private banks to figure out how to do all this, but by that logic, get rid of the nation treasury. You can store all that gc in a private bank and distribute it manually, right? Wrong.

You are mistaking simple doability with plausibility. These functions need a feature implemented to actually function properly and well.
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Re: Guild banks and membership

Postby PhoenixKnight » Thu Sep 13, 2018 2:03 pm

Let me clarify,
The guild bank is not for individual players to store things. It is a back up for the entire guild in case of raids, attacks, or when supporting new players, finance defense budget and such. The fees are in essence the price of being in the guild as you have the protection and support of the guild in more than one form. Instead of one or two players voluntarily supporting and helping, a system can be established from the funds collected in the guild bank. Each guild can determine how it should be used but it is by no means a way to store personal funds.
For personal funds there are a ton of banks and treasure burial locations.
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Re: Guild banks and membership

Postby Kangaroo » Thu Sep 13, 2018 2:22 pm

Feniks wrote:Now I know you guys are trying to find a legal way to divide up Phx vast resources.... but here is some interesting reading for you.... pay particular attention to "Milking"

Some Common FaQ about Milking/Pushing



-What MILKING is?

Think of an account that acts like a COW. It provides wealth and then one or more accounts MILK this wealth. This is called MILKING and this is not allowed, no matter who the account owner is.

-What PUSHING is?

Pushing is when one or more accounts either through MILKING or through constant aid feed a much stronger account than them. This is prohibited.

-Am I allowed to arrange a battle with a friend?
No you are not. Danger manipulation in general is prohibited, this includes battles setup in order to get rid of it or even complete a mission easier.

-Am I allowed to setup a trade with a friend through the market?
No you are not. The market auctions must always remain anonymous. Auction arrangements are prohibited.

-Am I allowed to gift one of my ships ?
Only through Commandeer card in the case you want to help a newcomer or a friend in need or during a trade.

-Are there any regulations for trading with commandeer card?
No. You are free to do whichever trades you want following the base rule that each account must be played to its full benefit.

-May I aid someone by voodoo?
As long as there are no multiplaying suspicions, you are free to cast as many voodoo you want. Keep in mind that solely doing this towards a specific player(s) or maintaining your account only for this purpose, falls into the milking/pushing rule and it is prohibited. If an account is considerably weaker than yours, you may aid it as much as you want, even if you are marked as multi-accounts in same pc, but it cannot happen the other way around.

It may not Be Phx account but any account. Actually..... unofficially a guild bank as you propose is an account and the entire guild is then milking it.

This has zero to do with PK's resources.
This is about allowing a guild to have traders, privateers and wealth managers, and as I said previously, it's about a guild being able to put resources in the hands of their members who can utilise them best.
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Re: Guild banks and membership

Postby William one eye » Thu Sep 13, 2018 2:25 pm

Kangaroo wrote:it's about a guild being able to put resources in the hands of their members who can utilise them best.



This is exactly what I am suggesting is wrong with the idea.
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Re: Guild banks and membership

Postby William one eye » Thu Sep 13, 2018 2:29 pm

PhoenixKnight wrote: The fees are in essence the price of being in the guild as you have the protection and support of the guild in more than one form. Instead of one or two players voluntarily supporting and helping, a system can be established from the funds collected in the guild bank.



I agree this is the ideal function of a guild bank, to pool resources to support the guild and to help new players.


PhoenixKnight wrote: Instead of one or two players voluntarily supporting and helping


this should be concerning to anyone with this issue - it is a guild, not a daycare, unless you have 2 players in the guild there should be more than 2 players supporting and helping.
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Re: Guild banks and membership

Postby sXs » Thu Sep 13, 2018 2:59 pm

Kangaroo wrote:it's about a guild being able to put resources in the hands of their members who can utilise them best.


It doesn't matter whose resources they are. You want one person to determine the best use for someone elses resources by your own admission.

That is milking. Just because you put it in a game mechanic form does not make it something else.

doesn't matter if it is 10 credits or 10,000, 100 coins or 100 million.

I go back to my original comment. The mechanics for this already exist. This suggestion takes away the function of a guild as it was meant to be. A guild is supposed to be a team, not a way to milk resources from the group for some greater goal.
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Re: Guild banks and membership

Postby Dmanwuzhere » Thu Sep 13, 2018 3:12 pm

Look I get the whole argument of getting paid for the protection given AKA clearing voodoo.
I have been there and it was one of my biggest arguments with some people I was tied to in the game.
But lets be honest if a person checks in banks cash or performs a party trade and you have had to clear him
and you dont get repaid thats your problem.
I chose to clear a lot of people and I got frustrated I couldnt get a thank you let alone some of those profits they had been banking for months.
Once i realized the problem I wanted all the people who check in to bank and reset the route gone.
If I start a mess and I have the means I will do what I can to help or if its a guildmate I will help because I am surrounded now by people who will help.
But if they needed payment or I know I cant have their back then I need to pay em.
Not because they say so but because its right.
Maybe you need to look hard at the people you are saving if they cant give up some cash for the help just why the hell are they there?
Thats on the people clearing and the people being cleared.


Now beyond that with Phoenix leaving and the fruits of his labor being an issue yeah it sucks to think how much he has and what a waste it will be but that is life.

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Re: Guild banks and membership

Postby Stan Rogers » Thu Sep 13, 2018 3:20 pm

Feniks wrote:

I go back to my original comment. The mechanics for this already exist.


Of that I agree and makes all the arguments against this nothing but a strawman talking point.
Voodoo can be traded in the market among guildmates and the cost can be reimbursed through transfer of credits.
Credits can be transferred without restriction or penalty between players.

Allowing joint banking accounts in a bank just cuts down on the accounting duties that come with individual bank accounts that are used for the purpose proposed.
Why do you think when these other forms of wealth can be traded easily among a guild, making GC would lead to a mass milking of resources ?
Regarding PK's wealth, what is stopping him from turning all his GC into credits and distributing them to his guildmates ?
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