Guild banks and membership

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Re: Guild banks and membership

Postby Shadowood » Tue Sep 11, 2018 7:17 pm

Huh wrote:In normal circumstances it sounds good.
But let's say someone was quitting and had huge sums of cash and they decided to give it away to a guild despite that being against the rules.
At that point it doesn't sound good unless I get half. :beer :pirateflag


Yeah, but guilds help out guildmates right... Where do you draw the line.

Take MERC giving 10 million to a noob of theirs who built a HIDEOUT after 2 days of playing. Is this against the rules? I mean, who hasn't given millions to new players to help them out? Am I right?
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Re: Guild banks and membership

Postby Poppy » Tue Sep 11, 2018 7:32 pm

Shadowood wrote:
Huh wrote:In normal circumstances it sounds good.
But let's say someone was quitting and had huge sums of cash and they decided to give it away to a guild despite that being against the rules.
At that point it doesn't sound good unless I get half. :beer :pirateflag


Yeah, but guilds help out guildmates right... Where do you draw the line.

Take MERC giving 10 million to a noob of theirs who built a HIDEOUT after 2 days of playing. Is this against the rules? I mean, who hasn't given millions to new players to help them out? Am I right?


This Idea was suggested by pfh or maha about a year ago. I was supportive at that time due to having too little gcs storage space but now I think that every guild with one large banker can use him as a treasurer and have enough room.

Milking rules are pretty specific and as you all know I disagree with the broad implementation of them that goes as far as it actually works against Mercs basic idea (ad the pirate ancient code). But per Shadowood comment to the specific issue of supporting newbies I like using low rate loans which do not contradict milking rules, if there was a guild bank i suppose that we would use it to this end.
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Re: Guild banks and membership

Postby Cgoody » Wed Sep 12, 2018 12:31 am

Poppy wrote:
Shadowood wrote:
Huh wrote:In normal circumstances it sounds good.
But let's say someone was quitting and had huge sums of cash and they decided to give it away to a guild despite that being against the rules.
At that point it doesn't sound good unless I get half. :beer :pirateflag


Yeah, but guilds help out guildmates right... Where do you draw the line.

Take MERC giving 10 million to a noob of theirs who built a HIDEOUT after 2 days of playing. Is this against the rules? I mean, who hasn't given millions to new players to help them out? Am I right?


This Idea was suggested by pfh or maha about a year ago. I was supportive at that time due to having too little gcs storage space but now I think that every guild with one large banker can use him as a treasurer and have enough room.

Milking rules are pretty specific and as you all know I disagree with the broad implementation of them that goes as far as it actually works against Mercs basic idea (ad the pirate ancient code). But per Shadowood comment to the specific issue of supporting newbies I like using low rate loans which do not contradict milking rules, if there was a guild bank i suppose that we would use it to this end.


I mean, having low rate loans available as an option to do that is fine, but I'm not sure that fixes the issue. I used to give out small amounts of credits to guildmates who either helped me out or just as a friendly gift; I was always wary of doing so with newer playees for fear of breaking the rules, and now I have stopped completely as one of the more experienced guildmates informed me that even giving small amounts to experienced players could be considered milking and is a bannable offense in the worst case scenario; I don't exactly think that is fair to have the fear of a ban stopping me from giving a friendly gift here or there.

Would a guild bank also involve being able to give/receive credits in a way that isn't considered breaking the rules since it'd be through a legitimate mechanic of the game meant for such use?
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Re: Guild banks and membership

Postby PFH » Wed Sep 12, 2018 3:15 am

Cgoody wrote:
Poppy wrote:
Shadowood wrote:
Yeah, but guilds help out guildmates right... Where do you draw the line.

Take MERC giving 10 million to a noob of theirs who built a HIDEOUT after 2 days of playing. Is this against the rules? I mean, who hasn't given millions to new players to help them out? Am I right?


This Idea was suggested by pfh or maha about a year ago. I was supportive at that time due to having too little gcs storage space but now I think that every guild with one large banker can use him as a treasurer and have enough room.

Milking rules are pretty specific and as you all know I disagree with the broad implementation of them that goes as far as it actually works against Mercs basic idea (ad the pirate ancient code). But per Shadowood comment to the specific issue of supporting newbies I like using low rate loans which do not contradict milking rules, if there was a guild bank i suppose that we would use it to this end.


I mean, having low rate loans available as an option to do that is fine, but I'm not sure that fixes the issue. I used to give out small amounts of credits to guildmates who either helped me out or just as a friendly gift; I was always wary of doing so with newer playees for fear of breaking the rules, and now I have stopped completely as one of the more experienced guildmates informed me that even giving small amounts to experienced players could be considered milking and is a bannable offense in the worst case scenario; I don't exactly think that is fair to have the fear of a ban stopping me from giving a friendly gift here or there.

Would a guild bank also involve being able to give/receive credits in a way that isn't considered breaking the rules since it'd be through a legitimate mechanic of the game meant for such use?

A fine line is drawn between pulling and milking/pushing. I always help out new players with gold, rewards , and small gifts for them to grow stronger. The line is when they are stable and understand mechanics from my experience. Its the difference between when the you who just started cgoody and after the you who built your first hideout per say.
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Re: Guild banks and membership

Postby Kangaroo » Wed Sep 12, 2018 11:38 am

All good clubs and real life guilds have an entry fee and a subscription, it helps the body function.

A guild bank is a WoW concept that has been embraced by millions for years because it has a real purpose.

The abiity to levy an entry, plus ongoing contributions, along with the ability to donate credits and cards would be a significant enhancement of guild importance and activity.

I appreciate that the outer edges of the idea would involve a lot of coding, but the basic setup shouldn't do so?

It should be seperate completely to nation coffers as otherwise the black flag wavers would have nothing to gain.
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Re: Guild banks and membership

Postby sXs » Wed Sep 12, 2018 12:47 pm

Kangaroo wrote:All good clubs and real life guilds have an entry fee and a subscription, it helps the body function.

A guild bank is a WoW concept that has been embraced by millions for years because it has a real purpose.

The abiity to levy an entry, plus ongoing contributions, along with the ability to donate credits and cards would be a significant enhancement of guild importance and activity.

I appreciate that the outer edges of the idea would involve a lot of coding, but the basic setup shouldn't do so?

It should be seperate completely to nation coffers as otherwise the black flag wavers would have nothing to gain.


What use would it have that can not already be accomplished? Any of the mechanics you say list can be accomplished now.
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Re: Guild banks and membership

Postby sXs » Wed Sep 12, 2018 12:51 pm

It serves no purpose outside of the mechanics already available.

It would only take developer time away from other things.
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Re: Guild banks and membership

Postby Sir Henry Morgan » Wed Sep 12, 2018 12:58 pm

I see a guild treasury or bank as one more feature that convolutes game play - a sea faring game. I agree with Feniks as there are already ways to accomplish all the objectives mentioned. There are ways to charge for membership, etc. Not easily, but creatively thru the current features in PG.

Keep in mind, guilds are governed differently than nations, as the guild master controls all membership - add financial power to that mix of guild loses its true strength - its membership. The guild then becomes an enterprise for one or a few individuals just as a plantation, a nation, or a bank or a hideout.

I would rather the guild maintain its strength thru the commradery, skills and character of its membership rather than the financial strength of its leadership - we have many other features for that.
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Re: Guild banks and membership

Postby Kangaroo » Wed Sep 12, 2018 1:18 pm

We would like to be able to formally pool resources for specific purposes.
There is no game mexhanism that allows this.
There is currently no way for people to contribute cards.
There is no way for people to be able to properly pool credits or gc.
I am talking 1B in funds, not 50m here and there.
Credits accumulated specifically for the purchase of cards that are then placed in the guild treasury to be drawn upon as authorised.

A PG version of the WoW guild bank system if you like a base comparison.
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Re: Guild banks and membership

Postby PhoenixKnight » Wed Sep 12, 2018 1:59 pm

Let’s put it this way, any real society charges fees and may take share. Similar with companies. And we cannot have a person be the owner of the account but the position should determine the handles
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