New Voodoo Ability

Any game related discussion can take place here. Examples: Discuss about how bad the merchant rates have been lately, how rich you have became by following this specific strategy which now needs to stop etc etc

Which do u like most?

Impervious
1
10%
Be-witched
0
No votes
Mystery
0
No votes
Guardian
3
30%
Corruption
1
10%
Resistance
3
30%
Berserk
2
20%
 
Total votes : 10

Re: New Voodoo Ability

Postby Grimrock Litless » Sun Feb 12, 2017 6:54 am

Bump

Grimrock Litless wrote:I found the only few voodoo ability we have now quite boring and doesn't have much so.

1. (Impervious)
Clearing voodoo can never effect such voodoo.

2. (Be-witched, 10%)
The more this voodoo is stacked on something the more powerful it gets by the percentage next to it.

3. (Mystery)
The person this voodoo is cast on does not get a event nor a effect on him that he can see. (Can still be removed my clearing voodoo like purify and such, but they have to guess. Even if he guesses wrong the clearing voodoo will not be used.)

4. (Guardian)
Voodoo with this ability must be cleared first before others can be effected by clearing voodoo.[If a voodoo have this ability, purify will target only voodoo with this ability before others. If serenity is used, it will show a message "There is a voodoo with a ability guardian on this person." . If the person have a few voodoo on him that have the same ability, they are all counted as a single group(Purify will target the group of voodoo randomly and leave the rest without this ability nice and safe.)]

5. (Corruption)
If a player is cast on with a voodoo of this ability, anytime the player cast on, this voodoo will spread to the players that cast on him, they will gain the same duration that the player has at that time.

6. (Resistance, 65%)
Has a chance to fail a clearing voodoo when it is cast on the voodoo with this ability. The chance to fail is the percentage next it.

If you have ability idea(s) as well, tell me and I will add to the list.

Give me your thought.

I think more voodoo ability can unlock more strategy on how to cast voodoo for them all to work together effectively.

Resistance is from CD.


How it works is just the base, what voodoo would have it will depend.

Added Resistance.

This is made for discussion on if the following few Ability is good in the future and is not always going to be added.
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Re: New Voodoo Ability

Postby Grimrock Litless » Mon Aug 13, 2018 2:49 pm

Bump!
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Re: New Voodoo Ability

Postby PFH » Mon Aug 13, 2018 2:59 pm

Delay. Delays the info given or delays the effect activation based on ships, fleets, or another independent variable.

Spectral. Gets more effect depending on the GMT that the card is cast.

Amplify. Doubles the cast effect. Ex: instead of seren clearing 1 per cast, has 2 attempts to clear the 1 voodoo target per cast.

Berserker: bypasses all defenses however quadtriples turn cost.

Just some ideas that come to mind :D
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Re: New Voodoo Ability

Postby Bomont » Mon Aug 13, 2018 5:19 pm

Clockwork wrote:Delay. Delays the info given or delays the effect activation based on ships, fleets, or another independent variable.

Spectral. Gets more effect depending on the GMT that the card is cast.

Amplify. Doubles the cast effect. Ex: instead of seren clearing 1 per cast, has 2 attempts to clear the 1 voodoo target per cast.

Berserker: bypasses all defenses however quadtriples turn cost.

Just some ideas that come to mind :D

Quad triples? Is that 12x the cost? :)
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Re: New Voodoo Ability

Postby Grimrock Litless » Mon Aug 13, 2018 5:28 pm

Clockwork wrote:Delay. Delays the info given or delays the effect activation based on ships, fleets, or another independent variable.

Spectral. Gets more effect depending on the GMT that the card is cast.

Amplify. Doubles the cast effect. Ex: instead of seren clearing 1 per cast, has 2 attempts to clear the 1 voodoo target per cast.

Berserker: bypasses all defenses however quadtriples turn cost.

Just some ideas that come to mind :D


While all the others has quite some inconsistent abilities, berserker is one I am interested in, without the rules of extra turn cost, that is.
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Re: New Voodoo Ability

Postby Grimrock Litless » Mon Aug 13, 2018 5:33 pm

Berserker ability you made is basically 100% pierce, so, I will be adding that this ability also ignores confuse. Unless 100% pierce also ignores confuse, then, there is no point to having Berserk.
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Re: New Voodoo Ability

Postby DezNutz » Mon Aug 13, 2018 7:43 pm

Snowflake Ability: Results in extreme whining and running to mommy and daddy for protection

Attention Whore Ability: Results in unnecessary discussion about ones own action, instead of letting the action speak for itself.
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Re: New Voodoo Ability

Postby OG Deadking » Mon Aug 13, 2018 7:46 pm

huh...
very optimistic person, and very complex person
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Re: New Voodoo Ability

Postby PFH » Mon Aug 13, 2018 10:50 pm

DezNutz wrote:Snowflake Ability: Results in extreme whining and running to mommy and daddy for protection

Attention Whore Ability: Results in unnecessary discussion about ones own action, instead of letting the action speak for itself.

What if you dont have parents? :xx
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