Plantations Expansion

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Re: Plantations Expansion

Postby Cutpurse » Tue Jul 24, 2018 1:57 pm

Feniks wrote:
Cutpurse wrote:no it is not. that is just units produced x 7, shown in gc. it has nothing to do with profits (well, it shows max you could make)

what i would like is to see them added to overall profits. they would show in trade report, if id produce in my wh, and sell, or use them for party in another port


If you transport them and sell them to another port through regular trade or party trade, the total is added to your general trade report.

The only thing that doesn't show is if you sell them back to production port market.


exactly. i would like to see the goods sold to port to be displayed in general trade report, either as warehouse profits, or as separate plantations income. as we progress with plantations, millions will just appear without a trace. im also losing money on most days, so id like to see positive figures for a change :D
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Re: Plantations Expansion

Postby Captain Jack » Tue Jul 24, 2018 4:00 pm

We added this.

When a plantation sells to the port, only then it will appear there.
If the plantation stores at port, it will appear as fleet income when sold elsewhere.

The 2 days ago reading was not available, but it will be from tomorrow.
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Re: Plantations Expansion

Postby Dejanira » Wed Jul 25, 2018 11:34 am

Does this belong to version 103? I don't remember General Trade including this yesterday...
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Re: Plantations Expansion

Postby Cutpurse » Wed Jul 25, 2018 12:36 pm

http://prntscr.com/katu1k

on my general trade report, the profits from 2 day ago shows incorrect value, as it should be excess of 2m. all time profits have however increased correctly.
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Re: Plantations Expansion

Postby Captain Jack » Wed Jul 25, 2018 1:05 pm

Cutpurse wrote:http://prntscr.com/katu1k

on my general trade report, the profits from 2 day ago shows incorrect value, as it should be excess of 2m. all time profits have however increased correctly.


Yes. This will be fixed tomorrow to display gold coins value instead.
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Re: Plantations Expansion

Postby Captain Jack » Wed Jul 25, 2018 1:07 pm

Dejanira wrote:Does this belong to version 103? I don't remember General Trade including this yesterday...


We wanted to update it today, when it would include the 2 days ago column. We declared it now, although this column is still off. This is version 1.9.104
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Re: Plantations Expansion

Postby Bomont » Wed Jul 25, 2018 4:11 pm

I'd like to see a tally of deaths of our workers. Something like today, yesterday and total like other things? A graph might be better. I think this would help us see trends as we make adjustments.

It would really be nice if it gave us a breakdown for the cause of death - starvation. disease, murders, etc.
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Re: Plantations Expansion

Postby Dejanira » Fri Jul 27, 2018 10:32 am

And could Plunder be possibly added to General Income too, like Plantations? Just the Total column maybe.
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Re: Plantations Expansion

Postby PhoenixKnight » Fri Jul 27, 2018 12:25 pm

I thought plantation buildings don’t lose stars. I have been losing stars as soon as I am not improving at a half a star per day
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Re: Plantations Expansion

Postby sXs » Fri Jul 27, 2018 12:51 pm

PhoenixKnight wrote:I thought plantation buildings don’t lose stars. I have been losing stars as soon as I am not improving at a half a star per day


AS CJ explains it.....

Say a house cost 1 gb to build and can house 10 workers. At that, the house would be 5 starts. But if you have 20 workers.... the house would be 1.5 stars, 50 workers it would be 1 star.

You are not losing improvements, you are simply adding more workers so the infrastructure needed is relative to the needs of your workforce.
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