Plantations Expansion

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Re: Plantations Expansion

Postby Captain Jack » Tue Jul 03, 2018 3:47 pm

@Feniks
Yes indeed Feniks, it seems reasonable. I am not sure, but with the amount of workers you have, you should be able to pull even better results. I could recommend, that until you have some quality in utility buildings, it should pay off to put as many as possible as laborer. But yet again, it is not that this is like the best option. I can think of many. However, if you want to fill these stars quickly, then you will need to improve utility buildings first of all. It will help in reducing time needed.

@PhoenixKnight
It is not usable at all? Perhaps we will should add + - and input text boxes to all side bars then.

@Shadowood
We will create a cancel button then. For the sake of changing mind on what you want to build.

As for the rental, Governors only mix themselves with operating permissions. The rental acres is done automatically through the rental acres market. The offer you accepted, was for a permission not for acres. Acres Rental and Operating permissions are two different things. It is perfectly possible to get a permission but the port will have no acres. You will have to wait up to 30 days at worst case scenario to compete with acres expiring and still you will need to beat the bid at this case.


@Everyone
If you need any instant advice, I am always around our chatbox at slack. Click on the chat icon at the left bottom instant messenger bar to get instantly there (after you have created an account there).
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Re: Plantations Expansion

Postby PhoenixKnight » Tue Jul 03, 2018 4:08 pm

It is very difficult to use. Unresponsive for a long time and suddenly jumps. Cannot increment or control it well.
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Re: Plantations Expansion

Postby sXs » Tue Jul 03, 2018 4:13 pm

PhoenixKnight wrote:It is very difficult to use. Unresponsive for a long time and suddenly jumps. Cannot increment or control it well.

PK if you hit the box, you can manually enter the allocation amounts instead of using the sliders
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Re: Plantations Expansion

Postby Captain Jack » Tue Jul 03, 2018 6:40 pm

Not all sliders have boxes. We will remedy this soon.
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Re: Plantations Expansion

Postby Captain Jack » Fri Jul 20, 2018 7:40 pm

We changed the adjectives for acres, to better reflect plantation sizes in a quick look:

0-999 -> Tiny
1000 - 1999 -> Normal
2000 - 4999 -> Large
5000 - 9999 -> Oversized
10000 - 19999 -> Mega
20000 - 49999 -> Gigantic
50000 - 89999 -> Huge
90000+ -> Infinite
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Re: Plantations Expansion

Postby Captain Jack » Mon Jul 23, 2018 3:21 pm

Today we closed the metrics chapter. We might revise metrics once again with developed plantations but this most probably will be in a long time for now, outside beta period.

Here is what is next:
Acres Expansion at Ports
We currently have Fertile Lands.
We will also add National Public Works (you will adjust a law for how much % of the income you want to direct from each port towards this end, up to 25%).

We also want to add a manual way to expand port acres (it will also book these acres for own usage, for a period of time). The question is whether we should use gold bars again for this or gold coins. We lean towards gold bars, which will most probably signal a new gold rush period.

You can find all these details here


Plantation Manager

This guy/gal will take care of your plantation. This one is a big one and an expansion in essence. However, due to his importance in making plantations entertaining and viable for most, this is deemed as an important element and we will need to develop this before we are out of plantations.

You can find all the details for Plantation Manager here


Governor Tools

While governors can currently use Statistics to get details, we need something easier for them to use. We are designing an interface where they will get an insight (from public available stats) of the profitability of current applicant. This should help them get an actual idea of what they should charge and hopefully this will result in more fair prices per applicant.

These tools, besides improving gameplay for Governors, will also help in profit balance. If someone manages to make a fortune with his plantation, the governor will be able to nick some of this fortune for himself and the nation, effectively distributing excess wealth among multiple recipients. This is a strong element, having a human taking such decisions for the game and we do not want to abolish it due to poor information.

For those who have been around forever, we always wanted Governors to have an effect on port prices. With plantations, this is indirectly achieved.


More Stats

We need more stats but this can be developed later, outside beta period.

Out of the 4 elements above, the hardest one to release is the Plantation Manager and the development progress on this feature will determine when the beta period ends.

However, in terms of necessity,the acres expansion is the core feature missing. Which means that after this is released, beta period will be theoretically over. Practically, we do not any longer want to official move out of the beta period, as this means that we will need to advance at Game Version 2.0

Before Game Version 2.0 can be declared,we want to issue some skin improvements (we have done some work already in the past few weeks). This is important, as we expect old players back and we would like them to see a facelift of the interface once they return. In different situation, we will enrisk them thinking that we have not evolved much, while the reality is so much different.

To close up, August period is coming and as you all may know, this is the worst period for us. In comparison to previous times, this August there will be active development, for the first time in years, as we want to catch up with features that have been left behind. The pace however cannot be similar to what you all experienced lately. The pace lately was etraordinary even for our standards and always based on the team size and as a result, it is impossible to maintain it for large periods of time.
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Re: Plantations Expansion

Postby Cutpurse » Tue Jul 24, 2018 1:27 pm

i do not currently see gc i make from plantations displayed in warehouse profits, nor in trade overview. if it is not supposed to be displayed there, could we have separate summary for it in trade overview?
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Re: Plantations Expansion

Postby Noffin » Tue Jul 24, 2018 1:31 pm

Cutpurse wrote:i do not currently see gc i make from plantations displayed in warehouse profits, nor in trade overview. if it is not supposed to be displayed there, could we have separate summary for it in trade overview?



It is in your Plantation Overview :)
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Re: Plantations Expansion

Postby Cutpurse » Tue Jul 24, 2018 1:35 pm

no it is not. that is just units produced x 7, shown in gc. it has nothing to do with profits (well, it shows max you could make)

what i would like is to see them added to overall profits. they would show in trade report, if id produce in my wh, and sell, or use them for party in another port
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Re: Plantations Expansion

Postby sXs » Tue Jul 24, 2018 1:47 pm

Cutpurse wrote:no it is not. that is just units produced x 7, shown in gc. it has nothing to do with profits (well, it shows max you could make)

what i would like is to see them added to overall profits. they would show in trade report, if id produce in my wh, and sell, or use them for party in another port


If you transport them and sell them to another port through regular trade or party trade, the total is added to your general trade report.

The only thing that doesn't show is if you sell them back to production port market.
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