Plantations Open Beta started!

Any game related discussion can take place here. Examples: Discuss about how bad the merchant rates have been lately, how rich you have became by following this specific strategy which now needs to stop etc etc

Re: Plantations Open Beta started!

Postby sXs » Fri Jul 06, 2018 9:33 pm

Captain Jack wrote:So, feniks, they are not dying?


Not dying yet, but numbers both 0 "near death"

I bring in new workers which should make the number go up unless they walk off the boat "near death" as well.

The way it seems to go is not logical.

New workers should be happy and healthy until i break out the whip on them and put them to work.

I have added more than 15% new workers since numbers hit 0
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Re: Plantations Open Beta started!

Postby sXs » Fri Jul 06, 2018 9:35 pm

Logic and math dictate happiness should have risen to between 7 and 10% and overall health should have risen 11-15%
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Re: Plantations Open Beta started!

Postby sXs » Fri Jul 06, 2018 9:36 pm

That assuming they arrive at the presets of 75% and 50%
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Re: Plantations Open Beta started!

Postby Captain Jack » Fri Jul 06, 2018 9:42 pm

If they do not die, then it is a bug. We are checking it now.
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Re: Plantations Open Beta started!

Postby Captain Jack » Fri Jul 06, 2018 9:52 pm

The bug has been fixed. It was preventing the deaths from saving, Other than this, no actual side affect except than confusing you. These near death workers also produced goods for you while waiting for their death. You should soon notice the first deaths. Enjoy
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Re: Plantations Open Beta started!

Postby Grimrock Litless » Fri Jul 06, 2018 10:21 pm

I was confused on how Improving works.
And after some logic thinking and such.

I've made the following assumption.

Unlike upgrade, this does not have a end, using gold bars adds a value into a hidden value, basically it adds time to improving things.

If I have 10 hours from 10 bars, if I reach the end, with 10 workers, I would have produced the same result as 10 minutes of 10 bars from lots more workers.

Basically, I have 1 tick of 600 worker's work, or 60 ticks of 10 worker's work.

They will produce the same result from the same number of gold, it just takes longer or shorter based on the number of workers you have.

Because the worker's value of exponential decay, it would be more worth it to have it longer.

Think of stars as a hidden value, it decays over time when used, but they makes things more productive (Faster).

5000/max - Half stars
25000/max - 1 star
125000/max - 1 and half star.
Etc...etc...

There was never a decay, the decay comes from the workers using the facilities. When you improve something, it increases the speed at which the star value increases.

By putting workers into the facilities, it slows down the decay. Allowing you to maintain the stars.

Basically, the stars represents the number of stocks you have in the facilities.

From what I've read in this post and what I've tested, this theory of how this mechanic works, still stands.
But, there is a high chance it's wrong, in little places.

Tell me if anyone found anything I need to know.
"Got ya."
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Re: Plantations Open Beta started!

Postby Achillies » Sat Jul 07, 2018 12:38 am

Feniks wrote:Here is my current allocation in case this makes a difference

I know we are in a beta period but a little guidance could go a long way right now.......

Image


ok here is my problem these numbers never change i can make them zero and still have the same numbers of workers.they dont change..


Facility Acres Hourly Maintenance Action
Fields
36,301 Workers
239
Housing
16,800 Stewards
140 Iron 2 Switch
Utility Buildings
36,301 Laborers
140 Tools 4 Switch
Kitchens
36,301 Staff members
140 Wood 4 Switch
Baths
36,301 Caretakers
170 Cotton 4 Switch
Recreational Areas
36,301 Entertainers
170 Rum 4 Improve
Guard House
309,915 Guards
100 Tobacco 33 Switch
Total Acres 1099 Manage
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Re: Plantations Open Beta started!

Postby Achillies » Sat Jul 07, 2018 1:55 am

ok they working now..lol
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Re: Plantations Open Beta started!

Postby Most Lee Harmless » Sat Jul 07, 2018 4:56 am

I am finding the sheer opacity of it all to be quite disheartening : I pay precious credits for permits : I pay precious coin for more : I tie up fleets moving workers : I pay rent : I get prompted to spend precious gold bars to improve stuff : but nowhere can I see what the heck any changes I try are actually doing and what effect, if any, they have : good? bad? indifferent? I havent got a clue : its all just guesswork and thats a pretty poor basis on which to justify pouring in more resources in the hope you guess right.

Heres an example : I improving a building : its says its gonna take 86 days : I add 100 gold bars and voila.. its now taking 103 days. Thats not encouraging at all : whats the purpose of adding gold bars then? Will it be a better building? I got no bloody idea either.
-1 : Move to archive.
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Re: Plantations Open Beta started!

Postby Redjack02 » Sat Jul 07, 2018 8:47 am

Crap its hard to satisfy us people here. And im one of the bloody annoying ones that googles the facts from the old days :)
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