Plantations Open Beta started!

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Re: Plantations Open Beta started!

Postby PhoenixKnight » Fri Jul 06, 2018 5:15 pm

It really is difficult to figure out how you can improve anything except productivity
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Re: Plantations Open Beta started!

Postby The Lamb » Fri Jul 06, 2018 5:33 pm

Feniks wrote:Biggest issue I see is there is no wat to measure progress... or the rate of progress.

Stars for upgrades could be changed to a progress bar.

Plantation efficiency
- I know this would be hard to code, but maybe something like,
"Your plantation is running at 25% capacity/efficiency."

At least that would give you a hint as to what changes are making things better and what changes make things worse.

+1
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Re: Plantations Open Beta started!

Postby Greythorn » Fri Jul 06, 2018 6:02 pm

PhoenixKnight wrote:It really is difficult to figure out how you can improve anything except productivity


+1
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Re: Plantations Open Beta started!

Postby sXs » Fri Jul 06, 2018 7:18 pm

Another issue. I put in a bid for acres in Akrotiri when the port was releases for plantations. At the time of my bid Nikinakinu was governor, I got no response. Today i went to check on my bid and still no response but see governor had changed. It asked me if I wanted to put bid in with the new governor and I did.

The issue is the 48 hour clock has restarted. I see several other players have been approved for acreage already. I can see a few problems here. #1 because my initial bid was not seen, there me be no acres available by the time they get around to my bid. #2 Because my bid was sitting in the inbox of someone that wasn't governor, other moved ahead of me on the "24 hour" clock to add additional acres.

I understand governors are free to pick and choose who they approve, but this situation is different. A notification should have been sent out that a governor change had occurred which may affect plantation bids.
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Re: Plantations Open Beta started!

Postby sXs » Fri Jul 06, 2018 7:43 pm

Issue #3 Construction permission cost of 100 cr. is purchased before you can even see if there are acres available to purchase. Operating permission should be negotiated before the 100 cr charge.

Reasoning for this, you purchase land before you pay for the permit to build on it. You do not pay for a construction permit to land you do not own or lease.

What if the governor rejects your offer? the 100 cr. is gone.
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Re: Plantations Open Beta started!

Postby Shadowood » Fri Jul 06, 2018 7:59 pm

Feniks wrote:Issue #3 Construction permission cost of 100 cr. is purchased before you can even see if there are acres available to purchase. Operating permission should be negotiated before the 100 cr charge.

Reasoning for this, you purchase land before you pay for the permit to build on it. You do not pay for a construction permit to land you do not own or lease.

What if the governor rejects your offer? the 100 cr. is gone.


Just steal the whole port. :pirateflag :pirateflag
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Re: Plantations Open Beta started!

Postby Medici » Fri Jul 06, 2018 8:10 pm

Time gentlemen.

I am gaining stars just fine. The largest problem i see with most so far is the mass worker transportation.

It was said that there is no one way to achieve production. So i see a few off the start.

1. Mass hire, efficiency will never be perfect or great, let em suffer and keep bringing more workers they will always die but you keep the numbers up for profit.

2. Work on infrastructure to improve processing so fewer workers are needed. This takes time but health and happieness can be managed.

CJ also said in slack, if you bring millions of workers, you can never hope to see stars. Atleast not as quickly as less workers.

Efficiency rating is based on buildings made, vs their use.

CJs example to me, if 1 house holds 10 workers and you have 10 workers and 1 house then efficiency rating is 100%
If you then hire 10 more workers and keep one house, efficiency is down to 50%. There is a balance, and mass recruiting is not it. If you recruit 2 million workers, in this example you need 200,000 houses. If you continue to bring in workers your ratings will hardly rise.
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Re: Plantations Open Beta started!

Postby PhoenixKnight » Fri Jul 06, 2018 8:18 pm

All my improvements have been stuck at Approximately 446 Days remaining. Anyone else is having that?
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Re: Plantations Open Beta started!

Postby sXs » Fri Jul 06, 2018 8:20 pm

Medici i saw that explanation as well..... but think of it this way.

1house holds 10 workers and costs 10 gold bar gets you 5 start rating. but eventually you will need more workers and that rating goes away. It doesnt matter if you have 10 workers to start or 1 mill.

you will eventually need the workers either way.....

What good does it do to keep workers low simply so you can see the "star" or progress if it goes away as soon as you add more workers?

Either way you need to add the workers to have the production.

The other point. If new workers are constantly needed to resupply because older ones die off why doesn't the health and happiness rating go back up when new workers arrive? I have added back nearly 500k workers or a full 1/4 of my workforce and still sitting at 0 health and 0 happiness.

The way it is my workers are arriving "near death" and "murderous" right off the boat?

Lets use CJ housing example in practical terms and assume his numbers are correct.

1 house can hold 10 wokers and cost 1 gold bars.
if it takes 10 laborers 5 days to build that house to get a 5 start rating.

expanded out using the same math

100,000 houses can hold 1 mill workers and cost 100,000 gold bars.
It would take 100,000 laborers 5 days to build.

and you can allocate things to this level.

starting with low workforce or high workforce makes no difference as long as you allocate the same percentage of workforce.
Last edited by sXs on Fri Jul 06, 2018 8:27 pm, edited 1 time in total.
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Re: Plantations Open Beta started!

Postby sXs » Fri Jul 06, 2018 8:26 pm

PhoenixKnight wrote:All my improvements have been stuck at Approximately 446 Days remaining. Anyone else is having that?


Initially yes, but there are ways to speed that up ....

You need more workers for 1, which is completely opposite of what Medici is saying. also you allocation should change.

or.....

you may have added A LOT of gold bars to start.

The time remaing does not matter in the end according to CJ. If you switch to a different improvement before it expires, you doNOT lose the progress.

Example

You add 5000 gold bars to improve housing. it says 500 days to complete.
24 hours later you switch to Utilities. if all else in allocation is equal you have 499 days to complete utilities.

At anytime you can switch back to housing and it will still say 499 because you do not lose the progress.
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