RP- Port Battle for the Strait

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Re: RP- Port Battle for the Strait

Postby Meliva » Fri Jun 29, 2018 4:38 am

Emily nods

Yes, that is the best course of action, but we need to act fast. We need to embark by no later then tomorrow evening. I got my spies trying to stall the people in Neapolis, and thankfully I hear Caspian is launching a land invasion in the morning, so their forces will be divided. They are delivering 2 major payloads to both sides of the Strait. The northern end by land and the south by sea. Now if we only manage to stop one of them, then the Strait will survive, but be shortened on this side-annoying but manageable, and can be undone over time without disrupting trade. But if we can stop both, then that will be far better. But so long as one is stopped we can call it a success. Now, im gonna go lie down. Im a bit drunk again.

She walks back to her home, mumbling something about wine and death.
I'm a meanie head! Beware my Meanness :arr
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Re: RP- Port Battle for the Strait

Postby Jack Teach » Fri Jun 29, 2018 12:53 pm

Jack finishes his beer and orders another one, he also orders rum.

Whelp, this'll be fun.
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Re: RP- Port Battle for the Strait

Postby Meliva » Fri Jun 29, 2018 10:13 pm

The next morning goes by quickly, with people preparing all over, when the evening comes around, Emily shouts its time to head out. She orders Zephyra to stay on the crow's nest of Brian's Brig while she stays on the crow's nest of Jack's ship. Emily shouts down to Jack

Since you have more experience then me in being an admiral and crap, you can lead the ships in the naval battles. We need one force to hit their sea fleet, and another to hit them on land. We can discuss this on the way there, as time is limited.
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Re: RP- Port Battle for the Strait

Postby Jack Teach » Fri Jun 29, 2018 10:37 pm

Jack nods and gives the necessary orders to put out to sea, all of his fifteen frigates, the biggest being The Henry, of fifty four guns, and the smallest, spitfire, of twenty eight.
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Re: RP- Port Battle for the Strait

Postby Zephore » Fri Jun 29, 2018 10:45 pm

Agnars voice booms across the port to give the orders to set sail.
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Re: RP- Port Battle for the Strait

Postby D00T » Fri Jun 29, 2018 10:51 pm

Leoric boards his ship, the Warpath, giving orders with hand gestures
God is dead. Long live the machine.
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Re: RP- Port Battle for the Strait

Postby Meliva » Fri Jun 29, 2018 11:43 pm

The fleet begin sailing North east. Emily shouts to everyone as they begin sailing

Here is what I'm thinking we should do. If we head straight north east, we should be able to hit them just before their fleet reaches their destination. If we hit them hard and fast enough, we could possible then hit their land forces before they reach their destination too If not, we at least took out one of the payloads and can call it a success. The alternative is to have one force fight the sea battle, while another goes on land. The problem with that is, we would be dividing our force in half. You all can decide which you want, I'm fine with either.
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Re: RP- Port Battle for the Strait

Postby Jack Teach » Fri Jun 29, 2018 11:47 pm

The Henry runs up a signal

We vote going northeast.
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Re: RP- Port Battle for the Strait

Postby Zephore » Sat Jun 30, 2018 12:13 am

Windbreaker, the 94 gun 2nd rate runs up another signal

We don't care whatever we chose.
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Re: RP- Port Battle for the Strait

Postby Meliva » Sat Jun 30, 2018 12:23 am

Emily nods as she shouts

Sea battle it is then. We should be seeing the enemy fleet by dawn tomorrow. We need to hit hard and fast if we want to still arrive in time to stop their land force.

Emily sits down, and drinks some wine as she takes a nap while they travel.
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