Captain Jack wrote:Feniks wrote:You must remove trade ships from trading to supply nations
I think you are missing something here. Supplying ships are trade ships, generate the same revenue they generate now or more if they are on a mission (contract shipping).
You will not be removing ships to supply ports like it happens for Goldsmith. The supply will be in the form of selling. I am not sure if you realize this.
Here is how it currently works:
You sell Tools to Tzogos. These tools are sold for 20 gc each and they are stored to the port warehouse. At prices update, they are removed from the game.
This is how it will work:
You sell Tools to Tzogos. These tools are sold for 20gc each and they are stored to the port warehouse. At update, these will be consumed by the population based on the proposed formulas which will affect their growth.
Extra: A merchant will be able to make extra coin through nation bonus pay or contract shipping.
I did not account for contract shipping. I did not believe this was part of the in initial upgrade.
But do you see my point? Initially trade will flourish, I admit that. We will reach a point where demand will out weigh supply. This means population will start to fall, which means demand will start to fall, which means prices start to fall, nation revenue start to fall. They are all tied together.
The only way to counter that is to oversupply a port at reduced price to increase population. Maybe this is where the contract shipping can come into play. Most will not transport goods to receive a reduced price. Is this not correct?