A light and recent thought i could develop given any interest.
What if nations offered "two" paths when ranking. Player would choose at the governor when wanting to advance from citizen either the "Naval" (military) path or the "political path". Each path grants bonuses specific to that line allowing more specialization in a field. New missions need to be created for each paths ranks. Political ranks will always have higher vote power in nations.
Naval Path
Ranks:
Midshipman, Lieutenant, Captain, Commodore, Admiral
Bonuses:
Midshipman - 20% bonus to plunder earnings
Lieutenant - Recruitment costs 25% less "and" 2.5% increased attack bonus for fleets.
Captain - ship repairs cost 25% less "and" 2.5% increased attack bonus for fleets.
Commodore - ship building and cannon purchases 15% cheaper "and" - 1 danger when plundering.
Admiral - Crew and cannon upkeep costs reduced by 25% "and" 5% increased defense bonus for fleets.
Political Path
Ranks:
Noble, Baron, Count, Marquess, Duke, King
Bonuses:
Noble - ship repair costs 25% cheaper "and" officers cost 5% less
Baron - ship building costs 25% cheaper "and" warehouse upgrades cost 10% less
Count - 5% profit on sales (1% for gb) "and" 5% better skirmish evasion
Marquess - ship upgrades cost 10% cheaper "and" influence bonus of 5% when purchasing
Duke - 10% profit on sales (2% for gb) "and" purchase resources at 5% less (1% for gb)
King - 1% fame at update (max 50k), veto votes "and" no influence loss at update
All vote powers remain as are and bonuses stack. If you opt to change your path you lose bonuses from your previous one and must work up the other one.
All bonuses etc. Debatable but i wanted to see what others think of specialized nation paths.