Proximity Battles

Old Discussion topics

Re: Proximity Battles

Postby DezNutz » Wed Feb 28, 2018 6:08 pm

Battles = Danger. That's pretty much the game definition based on existing mechanics. The attacker gains, the defender loses danger. Your suggestion is to create battles that create an exchange of ships and gc via Battle, but have no effect on danger.

And since it is optional who is going to use it. Only a fool would opt in a fleet that wasn't stacked. I can hit other participants and not worry about danger. Why would I opt a non stacked fleet with the potential of being hit and losing while the attacker gains. Even if I ignore and it goes pseudo-skirmish, I lose and the attacker gains without danger.


And before you say, you can evade. Even though you don't list a failure rate, evasion would have to have a failure rate, as evasion and fleeing are the same. The only difference is that the other player has actively chosen to attack.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7081
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: Proximity Battles

Postby William one eye » Wed Feb 28, 2018 6:28 pm

Like i said dont want to be part of it, dont sign up.

This is for players that want to combat each other.

I dont see why players not using the system should get the benefit of a danger incursion.

1. This is specifically setup not to function on danger or voodoo.
2 say there are 50 fleets owned by 20 players that are choosing to opt in. How often do you think these battles will occur. Unless players are specifically hunting each other it will not be that often.

3 this is 2 fleets passing in open sea.
Who gets the danger. First to open the action window, First to recon, first to attack. What if you are attacking in defense, while the player who has hunted you is doing a recon. Should you get danger in stead of them. Should you get danger if you run? If you get danger your fleet will pop up in destination and departure ports while you are in sea combat. Then players not participating can hit you while your fleet is already in combat.

Excuse me for trying to create a somewhat realistic combat opportunity
Image
User avatar
William one eye
 
Posts: 1620
Joined: Wed Apr 20, 2016 2:33 pm

Re: Proximity Battles

Postby DezNutz » Wed Feb 28, 2018 6:37 pm

If you follow how the rest of the game works, Danger would apply after all actions are complete and would go to the player that first initiated the attack. You click attack first, you gain danger. Seems pretty straight forward to me.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7081
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: Proximity Battles

Postby William one eye » Wed Feb 28, 2018 6:47 pm

Person attacking first may not always be the agressor
Image
User avatar
William one eye
 
Posts: 1620
Joined: Wed Apr 20, 2016 2:33 pm

Re: Proximity Battles

Postby DezNutz » Wed Feb 28, 2018 6:52 pm

William one eye wrote:Person attacking first may not always be the agressor


Didn't know we tied Danger Points to instigation. I guess we should change how Danger Points are assigned. If you attack a player who instigated the fight, you lost 18 danger points while he gains 6.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7081
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: Proximity Battles

Postby William one eye » Wed Feb 28, 2018 7:20 pm

DezNutz wrote:
William one eye wrote:Person attacking first may not always be the agressor


Didn't know we tied Danger Points to instigation. I guess we should change how Danger Points are assigned. If you attack a player who instigated the fight, you lost 18 danger points while he gains 6.



I still dissagree that use of this should generate danger,
But if it did perhaphs attack and evade should cteate danger, while defend and no action would not yeild danger.
Image
User avatar
William one eye
 
Posts: 1620
Joined: Wed Apr 20, 2016 2:33 pm

Re: Proximity Battles

Postby Stan Rogers » Wed Feb 28, 2018 8:04 pm

William one eye wrote:
Charles Vane wrote:I like the idea but I'd want / need to know the fleets makeup I am about to engage.

I'd surely glass the waters for ship types before opening my gun ports.



One of the choices is to recon the fleet first.
However this mean the other fleet could attack first or escape while you are doing recon. If they choose to hit you blind.


I could see where this would be fun in the following scenario. " Your Lookout spots a fleet on the horizon bearing Spanish Flag"
Do you
1) Investigate further
2) Sail away

If you 1) "investigate further" a msg comes up that the fleet is sailing under the command of that notorious scoundrel Kangaroo (#12345) No hint yet of fleet composition.

Do 'you
1) Sail away
2) Engage Fleet

Meantime Kangaroo gets a msg that William One Eye of Isle of Mann has spotted your fleet " The Destroyers" in open water near Neapolis
Do you
1) Ignore enemy fleet (Default response)
2) Evade enemy fleet ( 50% percent chance of success)
3) Engage Enemy Fleet



I am going to sit on the fence regarding danger point accumulation with these types of attacks at the moment.
The Last of Barrett's Privateers
User avatar
Stan Rogers
 
Posts: 1542
Joined: Sat Mar 01, 2014 6:49 pm

Re: Proximity Battles

Postby William one eye » Thu Mar 01, 2018 1:10 am

Stan's. Comment is pretty close to what i had in mind.


Basically you get some type of notification a fleet has been spotted. You can ignor it, try to avoid it, investigate, or attack. Every action will have a benefit as well as a consequence.

Each time you observe the fleet, gives more information, but less chance to attack first, or escape.

You could attack blind and get the advantage of the first attack move, but may fail to realize your fleet is, outclassed.

An escape may be successful, or an escape may hinder a successful defense if you are caught.


My hope would be that once in combat, strategy choices can be made that will allow a weaker fleet to beat a stronger fleet, if the choices made are better than ones opponent.

I see some of this being random players passing each other but would be very fun if you eventually had a way to track each other. Like visit to a private tavern and pay a few gc to find out the fleet you are looking for just left
Caspian in route to prote. You the either send a very fast fleet out from caspian maybe adding some favorable winds in an attempt to overtake, or sail from prote towards caspian with the hope of crossing their path.


Crew and weapon specialization for these ships would add to strategy. As would individual ship treasuries.
Image
User avatar
William one eye
 
Posts: 1620
Joined: Wed Apr 20, 2016 2:33 pm

Re: Proximity Battles

Postby Dmanwuzhere » Thu Mar 01, 2018 1:18 am

The fact it requires opting in should make it void of danger as those not opting in are specifically stating they do not want to participate and should not then be concerned with the result of the battles nor expect to pick and choose from the resulting battles. :beer
damages or butthurt received in the posting of these words is solely yours and yours alone
if counseling is needed therapist ahben buthert or cryin ferdays is available at the tp kleenex & creme clinic
:PP
I am a silly head and a meanie.
User avatar
Dmanwuzhere
 
Posts: 3012
Joined: Tue Feb 07, 2017 5:29 pm
Location: Balls Drive Bracebridge, Ontario.

Re: Proximity Battles

Postby Stan Rogers » Thu Mar 01, 2018 1:44 am

:y
The Last of Barrett's Privateers
User avatar
Stan Rogers
 
Posts: 1542
Joined: Sat Mar 01, 2014 6:49 pm

PreviousNext

Return to Archives

cron