by ChaIbaud » Fri Feb 02, 2018 4:27 pm
-1 from me, I don’t believe there is a good, equitable way to rid the game of the handful of witch doctors unless you want to drop a hefty coin and place a bounty on them for magpies like Bigtea did to me lol. Pirates normally don’t have too many ships to stock warehouses, it makes no sense to have more targets for retaliatory victims to hit on: therefore this in my mind forces ones hand: have a few ships to stock warehouses to cast voodoo, which already cost a considerable amount of turns which is the universal thing that limits players, or have a few ships to pirate with and not be able to defend against a super merchant with every warehouse maxed against you. Leave it at turns for heaven’s sake, I believe this suggestion would limit the game in more ways than just curbing voodoo behemoths.
PM me any complaints (10M gold coin wire fee is mandatory).