Wikipedia wrote: French ships typically fired their broadsides on the upward roll of the ship, disabling their opponents but doing little damage to the enemy ships or their crews. This was compounded by the French tendency to fight from the leeward gage, causing the guns to point high as the ships heeled with the wind. British and Dutch ships, by contrast, tended to use the opposite tactic of firing on the downward roll into the enemy hulls, causing a storm of flying splinters that killed and maimed the enemy gun crews. This difference in tactics goes some way to explaining the difference in casualty figures between British and French crews, with French fleets tending to suffer not only more casualties but also a higher proportion of killed than wounded.
I assume that ships fire randomly at the enemy
Name: The French Tactic
Rarity: Common
Turns: 3
Effect: Danger lost from defending against is lowered and lowers damage done
Name: Cannons Down
Rarity: Common
Turns: 8 + x
Effect: Does extra damage relative to how many turns spent. damage capped at + 50% of a regular attack roll.
https://en.wikipedia.org/wiki/Grapeshot Name: Grapeshot
Rarity: Common
Turns: 5 + x
Effect: Kills Crew relative to the amount of turns spent
http://en.wikipedia.org/wiki/Raking_fireName: Raking Fire
Rarity: Common
Turns: 6
Effect: Increase the damage done by shots that hit, decrease accuracy of the salvo
i realise that these are tactics rather than magical things but as the game only has one way of battling this is currently the only way that they could added. On another note a new feature could incorporate these ideas so there is more variety in the game rather than everyone building sols and casting a bunch of master craftsmen on them cause that is boring rather simple and as the login page says this is a game for intellectual people.
i would also like to ask what about tactical risks and out positioned (i think that was what they were called) they're in the same post.