RP improvements.

General chit-chat about anything in-game here.
In-game trade offers should be published here
Roleplaying is recommended (Write like as if your character is speaking)

Re: RP improvements.

Postby Mack » Wed Jan 03, 2018 1:21 am

picky picky, I think you should be able to write as much as you want.

said the bald guy

its role play! some people talk a lot.
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Re: RP improvements.

Postby Dmanwuzhere » Wed Jan 03, 2018 1:31 am

grimlock you are cool and all and have your own persona but to complain about anyone else after everyone has had to endure your voodoo suggestions is a bit much lol :D :beer :pirateflag
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Re: RP improvements.

Postby Grimrock Litless » Wed Jan 10, 2018 12:32 pm

Ahaha, I actually still don't read it, because I am a lazy a**hole.
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Re: RP improvements.

Postby William one eye » Wed Jan 10, 2018 1:42 pm

I say no limits on descriptions. But suggest players keep it reasonable.

Definitely. Spaces between actions descriptions and speach

I suggest

Each roleplay should have a defined area set by the creater of the role play. Players should stay in that defined area unless they are describing their arrival or departure. This also should be kept reasonable

Examples

Five Mouse Inn. Baramas.
Zone anywhere inside the inn.
Streets and alleys around the inn.

Arrival example . Player is being chased throught the city buy a patrol and will soon enter the inn, in an attempt to hide. Should reach the inn in 1 to 3 posts. Beyond this start a role play with the intent of the destination being the other players role play.

Departure example, fight breaks out and one character runs for it. Other player chases. Similar this should only follow out of the zone 1 to 3 posts. After that it should move to a new role play.


Other zone examples.

A ship or multiple ships

A region covering multiple city blocks,
Neaopolis city market
Tzogos harbor

An entire city. Prote

An entire city and surrounding countryside
And towns. Chalkos and the nearby towns of westport, and cliffside.

An entire section of the map

Everywhere.

outside of the realm of avonmora -( not certain I think this would be beneficial to the game, but thought it could be considered)
I would prefer if we did roleplay out side avonmora, It remain context appropriate. Like 16 th century France, as opposed to say
outer space.


I suggest.

If you create a structure,town,island ect, i suggest it becomes part of game lore and it can be reused by others. Structures can be destroyed, rebuilt, repurposed, ect but explanation must be given.
Last edited by William one eye on Wed Jan 10, 2018 4:49 pm, edited 1 time in total.
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Re: RP improvements.

Postby DezNutz » Wed Jan 10, 2018 3:23 pm

My biggest issue with RP is the lack of realism. I'm not referring to voodoo or sea monsters, those are part of the game so I can look past that. I'm more into the unsinkable fleets, massive armies of a pirate, nearly limitless ammunition, ability to move heavy armament easily, the ability for your crew to instantly know a circumstance in the story without communicating to them, the ability to walk around untouched in every port while being wanted without being in disguise, etc.

2nd issue with RP is that it is all but limited to events of action. If we aren't shooting, fighting, or killing no other interactions are occuring, and if they do they are very short lived. There needs to be opportunities for players to RP, come into port, drink, conduct business and leave. They don't have to always be fighting or have to interact with everyone else. Two players can come and meet at the tavern, talk and have drinks, and then continue on in their path of RP.

3rd issue with RP is that they move too quickly and are short lived. We are playing more of a storyline instead of an RP. If you want to run a particular story out that's great, but state that out from the beginning as the starter of the RP in both the title and the initiating post. Forcing everyone into a specific storyline makes RP very difficult, as it isn't really RP. What I intend to accomplish with my RP character may be different than you or anyone else. While twisting things up can be fun and interesting, it isn't always for everyone.
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Re: RP improvements.

Postby D00T » Wed Jan 10, 2018 3:33 pm

What I feel is missing in the rps is that everyone is on the same side, and they always make it to the end, there isn't any challenge at all
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Re: RP improvements.

Postby DezNutz » Wed Jan 10, 2018 3:38 pm

SpacedefenderX wrote:What I feel is missing in the rps is that everyone is on the same side, and they always make it to the end, there isn't any challenge at all


It's hard to play out an opponent when you can't actually do anything. I can say I did this, and you can counter with some outrageous statement. It also doesn't help when you are trying to setup a character and the storyline just changes at the drop of a dime.

Opponents don't have to be fighting to be against each other.

As well, you aren't likely going to find someone who is going to spend time developing a character to kill them off. Jack for instance has only developed a single character, he isn't likely to allow his character to die any time soon. If a player is willing to allow a character they created die, it likely won't be one that they put a lot of effort into. It will be a character that they create that was thought out, but was created knowing that they will be killed off.
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Re: RP improvements.

Postby Grimrock Litless » Wed Jan 10, 2018 4:03 pm

I should make another suggestion to make it easier for people to understand what the h*ll is going on. Colour coding important non-detail parts.

This means that people who haven't read can still understand what is going on.

This must ignore all details about a character. Ignoring all useless details.

Red would be a good colour to use for this. ACtually I don't know what colour to use, let mel pick.

Even tho spacing is there and all but it's still boring to read.
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Re: RP improvements.

Postby D00T » Wed Jan 10, 2018 4:24 pm

I have been thinking on this idea, I don't think it will be accepted though
1.A host
The host is the person that starts the thread, and is responsible for controlling the npcs, the host controls what happens at the port, such as storms or kraken attacks, instead of random people
2.Player list
Just a simple thing, the host has to put the names of the characters the players control
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Re: RP improvements.

Postby Grimrock Litless » Wed Jan 10, 2018 4:27 pm

I think it would in the end, end up being like dungeons and dragons, a board game, where there is a game master, and the actions are all turn based, each person takes turns doing an action.

Game master controls the npc and events that happens like what spacedefx said, is also in charge of keeping the stats of the player if there is any.
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