(Rare) Mindbar

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(Rare) Mindbar

Postby Captain Jack » Fri Mar 09, 2012 6:23 am

Image

Title: Mindbar
Rarity: Rare

Turns Needed: 8

Card Type: Enchantment
Card Life: 24 hours
Curse Target: Player

Artwork: Abbey Termeer

Description:
Target player has a 75% chance to block any incoming voodoo card.

Additional Information:
It will not stop your own curses. The protection will work for curses casted by other players (ALL types of curses, even beneficial).

Hint: If you want to harm someone who has MindBar on, try removing MindBar first (either with Purify or Serenity)
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Re: (Rare) Mindbar

Postby Captain dungeness » Fri Jul 06, 2012 6:50 am

I have a question about this card:

If I use Mindbar on myself and then another player uses voodoo on me with the undercover ability (like the new "Pirate Tales")..... will Mindbar tell me who cast the voodoo? Or will it say "Someone"?

Thanks,
-Captain D
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Re: (Rare) Mindbar

Postby Black sparrow » Sat Jul 07, 2012 12:02 pm

It says someone.
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Re: (Rare) Mindbar

Postby Mohammed » Wed May 08, 2013 5:31 pm

nice artwork


i have a question

( how many cards the mindbar can block )
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Re: (Rare) Mindbar

Postby Roileon » Wed May 08, 2013 9:27 pm

It blocks 75% of all curses cast for 3 days.
"Dead Mod tell no tales"

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Re: (Rare) Mindbar

Postby Captain dungeness » Fri Jun 14, 2013 5:46 pm

Does Mindbar always block all curses at 75% chance each cast? Or is it stronger or weaker against certain cards?

-Captain D
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Re: (Rare) Mindbar

Postby Captain Jack » Fri Jun 14, 2013 5:48 pm

There are no exception, as this time. If any are created in the future, they will be mentioned on the card (ie proposed Piercing ability).
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Re: (Rare) Mindbar

Postby MAjesty » Fri Jun 14, 2013 7:10 pm

i think the number on mindbar should be increased as in like 85% block. Also cards which compliment defense more effectively then 20 credits worth of cards ever 72 hours (countercurse-mindbar)
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Re: (Rare) Mindbar

Postby Rolando » Fri Jun 14, 2013 8:05 pm

I agree with Zombie if increasing the percentage is not possible, perhaps only allowing Serenity to break MIndbar would be acceptable. My opinion is Rare's should not have so many ways to simply remove them. I think it devalues the Mindbar and defense against voodoo attackers. I say this as a person who breaks Mindbars frequently to plunder, I don't want traders to be a little tougher, but I think perhaps they should be, especially after using rare voodoo.
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Re: (Rare) Mindbar

Postby Dr Vegapunk » Fri Jun 14, 2013 8:18 pm

i rather have purify as the only capable card can break mindbar..put mindbar on,use any common active cards available as much as u want and u have 50% chance the purify hit the mindbar instead the common..but of course 75%block chance shud stay as it is
im fart a lot

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