Haron wrote:The problem is that I have done a hypothesis test, with H0 being that the probabilities are equal. That hypothesis had to be discarded, in favour of H1: Merchants have a significantly higher probability than other officers to be assassinated.
The problem with any type of coded random number generators is that the possibility of a null hypothesis being 0 is valid. In this aspect, Bribe and Assassin are identical because the values placed in the coding is identical. If the cards are the antithesis of each other, then the 100-sided die scenario is exactly the same for both.
Truly random generation means that any previous result does not affect the next result. the chance percentage does not change no matter the number of attempts. Don't confuse probability with statistical randomness.