Party Trading NewLand

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Party Trading NewLand

Postby Xxmontyxx » Wed Nov 15, 2017 5:49 pm

I just used a rum festival card in Newland & it didnt sell all the rum in my ware house - it only sold 35K crates ..there is still over 100k in there
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Re: Party Trading NewLand

Postby Admiral Nelson » Wed Nov 15, 2017 5:51 pm

Xxmontyxx wrote:I just used a rum festival card in Newland & it didnt sell all the rum in my ware house - it only sold 35K crates ..there is still over 100k in there


This is not a bug. Only a certain level of 'Rum' can be sold. It is dependent on how many citizens they are. Same thing happened to me, if you cast another one you will see:


You begin using the voodoo curse Rum Festival on your warehouse at the port of New Land !

The people seemed uninterested for your party and no one attended.

Total Citizens: 0
Consumption rate: 0.1 crates per citizen
Max current Consumption: 2,012,226 crates
Consumed already: 2,012,226 crates.
Consumption left: 0
Last edited by Admiral Nelson on Wed Nov 15, 2017 5:54 pm, edited 1 time in total.
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Re: Party Trading NewLand

Postby Banger » Wed Nov 15, 2017 5:54 pm

Yep, its population dependent. No population, no party trading.
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Re: Party Trading NewLand

Postby DezNutz » Wed Nov 15, 2017 5:58 pm

It's not solely just population dependent, it is available population. Every party card uses the population, once the population is used, they can't be used for party until x time passes.

For instance:

Port A has 50M population available for party cards.

Player A uses Party Card

Party Card uses 1M population.

Port A now only has 49M population that are available for party card.

Player B uses Party Card.....
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Re: Party Trading NewLand

Postby Shadowood » Wed Nov 15, 2017 6:27 pm

Noffin drank all your Rum... You have nothing left to sell...

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I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: Party Trading NewLand

Postby Captain Jack » Wed Nov 15, 2017 6:28 pm

The suggestion thread should still hold accurate details on how this works exactly:
viewtopic.php?p=6927#p6927
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Re: Party Trading NewLand

Postby DezNutz » Wed Nov 15, 2017 6:57 pm

Captain Jack wrote:The suggestion thread should still hold accurate details on how this works exactly:
viewtopic.php?p=6927#p6927


CJ, based on the link, is the consumption always 0.1? See the Red Bold below. It appears that consumption could change or am I reading that wrong.

Captain Jack wrote:Common Cards
-For #4,#5,#6 we will take in mind global consumption in a 3-day basis in order to make it balanced and reasonable.

Here are the proposed metrics:
Consumption: 0.1 crates per citizen (average consumption - suggested starting value, feel free to propose something different) per 3 days. We might link this metric with the resource generation rate - early days will show (we will revise all new cards after a month or two after all - if we implement in about a week, we will revise in mid September).

So, let's take an example in Kanoni, which has 13 million people. This means that it can consume 13m * 0.1 = 1.3million crates of each resource.
Here is the course of actions:
Code: Select all
Day Starts, 1.3million of RUM consumption remains.
-Cunning Cpt Dungeness has 100k rum stored in his warehouse and decides to hold a Rum Festival. All his 100k will be consumed and he will receive 2 million gold coins. Kanoni will still be able to consume 1.2m crates more.
-A handful of players hold their own rum festivals, feeding the port in the process. Eventually people end up consuming 1.25m rum crates. The port now still has 13 million citizens.
-Then Cpt Dungeness appears again,rubbing his hands in greedy anticipation as he has now amassed 100k more rum in his warehouse. He holds another Rum Festival. This time, the people will consume 50k crates.


The consumption rate will be directly affected by port population fluctuation. So, if for example I sell 500k crates to a 14 million port and after a while (consumption rate will be recalculated at EVERY cast) the port population drops to 4 millions, the port won't consume more till the resource update, where consumptions will be zeroed (or till port population rises again).
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Re: Party Trading NewLand

Postby Xxmontyxx » Wed Nov 15, 2017 10:39 pm

Thanks for the info guys :)
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Re: Party Trading NewLand

Postby Xxmontyxx » Wed Nov 15, 2017 10:40 pm

Shadowood wrote:Noffin drank all your Rum... You have nothing left to sell...

Image



Damn it Noffin Im sending you AA :o:
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Re: Party Trading NewLand

Postby Captain Jack » Thu Nov 16, 2017 10:49 am

DezNutz wrote:
Captain Jack wrote:The suggestion thread should still hold accurate details on how this works exactly:
viewtopic.php?p=6927#p6927


CJ, based on the link, is the consumption always 0.1? See the Red Bold below. It appears that consumption could change or am I reading that wrong.

Captain Jack wrote:(average consumption - suggested starting value


I don't remember any revisions. I have not found any revisions in the changelog. So it has to be it.
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