Danik wrote:Dont confuse a multiplicity of strategies and options for one side to hold equally for the other : the defenders currently have only two options : defend, lose and lose a lot : defend, win and lose less. Thats a farce in my book : its no incentive at all, just a choice of which stick you get beaten with.
I want a contest in which both sides can gain, and both sides can lose : not one side gets to keep less of what they already had regardless of outcome. I want a contest which, when Haron declares a blockade on Port A, the owners cry 'Bring it on!' and eagerly enter the fray : not 'Oh shyte, is it worth even trying to defend? Maybe we should just pack it in, its cheaper ?'.
Bear in mind, once you win and denude the defender of their coin and influence and they lose that port, they aint there to be attacked again. They aint going to spend more coin getting a port back under these terms. No-one with half a brain would. So, who is going to defend against these blockades? Who will be left of sufficient weight and power to do so? Very few. And you may say you are eager to defend under these terms, not after a few losses you wont be. And not after a few wins either, cos both outcomes will cost you coin.
I think the successful side should gain plunder commensurate with their efforts : that promotes action and risk taking by both sides : you argue only the initiator should stand to gain, the defence must always pay the cost of defence and never gain : if thats 'equitable' then maybe I'm a fool not to believe it but, I am more than happy to be so cos the alternative just stinks of a pre-ordained plunder for some and I dont feel the game needs that, though some players may feel its their right cos, you know, they are the attackers and defenders always deserve to lose, even when they win.
You completely misrepresent my position. I have proposed several enhancements, permitting fees including in a blockade pool similar to CJs suggestion, influence boosts for successful defense or successful blockades were just a few. They were ignored so I went to the other extreme.
I think initiating a successful blockade should be one of the most difficult things to accomplish in the game because of the ramifications and I have never advocated for a scenario that would make it a "walk though".
Now just because someones opinion differ from yours, does not mean they should be ridiculed even in a satirical sense. This is an approved game upgrade and CJ has asked us to review, comment and possibly propose changes to make it better. Several have stated opinions and made suggestions.
Your argument that port owners only have 2 options, lose or lose less, is ridiculous. You have several options, successfully defend and lose nothing, even gain a few things that may seem meaningless now, but will tie in later. Initiate your own blockade against offenders, after all, retaliation is respected and welcomed by most in PG, initiate diplomacy with another nation, a Mutual Defense treaty that could tie into upcoming plantation considerations. Some of won't generate immediate reward, but could mean huge rewards in the future.