Shadowood wrote:Sometimes the squeaky wheel doesn’t necessarily need to get the grease.
While a few have argued against this feature and/or provided suggestions to “better” it. I disagree that “we get to choose”. I do love the fact that you take our feedback into consideration, but ultimately the decision is yours.
You purposed a pretty kick ass feature in my mind. You even approved your own suggestion. You have argued for it on its original merits.
I say move forward with this idea if you choose. If you think it needs more discussion then move forward with Plantations while this idea is being finalized. But both deserve to be in the game.
What we are trying to get here, is an entry version for the feature, then we can build on it.
If you look at it from the dev perspective, playerbase approval is quite important for any major feature. I am referring to valid points though. If someone disagrees just for the sake of it or disagrees without anticipating the whole picture, then such cannot be taken into account.
We also take in mind various playing styles. We always want to prolong every playing style while we create more on the way. Danik for example, has been forced to change styles I believe, quite many times already. That's not something I look after specifically but I take it into account when he grumbles about something. He raised a point that he wants something more for defenders and reasoned about it.
During the conversation after my last post here (about 200 posts later, some of them were poor spam though) these points were raised either directly or indirectly:
1)Risky returns for attackers -> This comes in the form that many may choose to avoid the blockade
2)Defending all the way is not exciting - there must be something in it
3)Defending should be easier -> Too much danger for participating defenders
4)Repetitive and repulsive gameplay for those trying to avoid blockades
5)Too intrusive to hand ship cargo of an incoming fleet without battle or chance to escape.
6)No considerable negative effect for the port owner -> ineligible port tax income
7)No post battle earnings (plunder) -> unrealistic
These points (or more) were addressed at the proposed changes. I am still in need of your feedback on the proposed changes.
The feature is approved and it is bound to happen in the near imminent future. The quicker we resolve all the details, the quicker it will come.
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Regarding some discussion -that I find out of topic- earlier -please do not quote me back at this part - if you do, your post will be removed- feel free to quote me/reply in a new topic- I have to say the following:
1.Voodoo are part of the game
2.There is no previous game before voodoo. Before voodoo, there was nothing of note going on here.
3.The game always resolved about naval. Voodoo helped to this. This feature will help to this.
4.The game is always realistic. But it is a game. You cannot be brute-real down to the detail you selectively speculate. We simulate reality at this part. For example, we simulate ship wrecking at blockades post battle by adding the plunder bounty. Here is the simulation example:
-Russia engages the Ottoman Empire at a Blockade
-Russia destroys and sinks 45 Ships while it captures the remaining 5 at the cost of 10 of its own ships
Here, we will neither destroy 45 ships nor we will give the 5 to the victor.
The simulation of the above event will be the following:
-The Ottoman Empire came with an agreement with the Russian Admiral Pavel Nakhimov, by offering 10,000,000 GC. The agreement stated that the Ottoman Empire could in return keep all its ships while they will be allowed to salvage the lost ships.
You still get to repair every salvaged ship, so simulation is 100% acceptable.
5.Voodoo although non-existent in real life (some might object) are still conducting realistic actions in game. Beasts of course, are part of the game too. Haven't you heard the stories matey?
6.Danger is the game's way to simulate stealth of enemy fleet. There are also many other factors that can be reasoned here, such the range of fire, fleet position, etc. Danger simulates all these.
7.Next time you think something is not realistic enough, think of simulation. If you find the simulation bad or you cannot understand it, open a Game Discussion topic. Do not derail development posts about it.
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