I have been thinking over something for some time now, and shared a few discussions on the issue. What I am offering here is partly to make a suggestion, but mostly to request opinions/suggestions on the subject. I could not find anything in a quick search of the forum on this issue. Forgive me if it is there and I missed it...
The subject is that of establishing an official Starter's Guild to catch new players. (Open to better name suggestions. Would prefer it, actually. Something in character with the game. Just putting some thoughts out for discussion here.)
Anyone paying attention sees how many come to the game and leave before they get past the first mission. The training guilds send invites, but the new players have to get far enough to want to accept the invitation before the invite means anything.
I wanted to solicit thoughts on the idea of automatically starting new players out in a starter's guild.
The guild would be overseen by experience players that solicited admin for the role of overseer within the starter guild. Or perhaps that Admin hand picks to offer the role. This could change from time to time if needed. Admin would provide oversight to make sure there is no manipulation going on by the overseers, but all advice/tutoring would come from the players/overseers.
New members would remain in the starter's guild until a certain level of tutorials had been completed, at which point they would graduate out. From there they could go where they pleased- one of the other recognized training guilds that could help them progress to the next level in their game, or one of the other guilds they have connected with during their initial training phase. Or on their own, should they so choose.
Point of the auto entry in to a starter's guild would be to get new players into a community as fast as possible. PG is huge on community. I think it would help retain players if they started out in community with others in a similar position they are, asking questions and working through things together (overseen by experienced players).
New player retention is the reason for the suggestion. More players are good for the game, which makes it more fun for everyone. And that is the point, no?
Having been trained in Ravenlocke and now a leader in a merchant training guild, I have been watching new players come and go in huge numbers daily. I know I am not the only one.
I am trying to think through ways that new players could be "caught" before they click away from the first page because they don't know what comes next in a text based game. Being immersed into a community right from the start, I believe, could help with that.
Respectfully submitted,
~TH~