DezNutz wrote:Assuming that we go with a variation or combination of my and/or Danik's suggestion, blockade fleets would be the only fleets locked. Those that counter the blockade would attack the blockade as if it were a plunder action, with some exceptions such as no danger drop for blockade fleets, no sink chance on blockade fleets, no ship plunder on blockade fleets, no voodoo on blockade fleets, and can't attack the blockade more than once per day with the same fleet.
I could see an increased danger points for those fleets attacking the blockade, such as 18 or 36 danger points per attack, but locking them in or making them susceptible to extra loss is too much. The counter fleets that attack the blockade are still susceptible to all plunder rules.
DezNutz wrote:Assuming that we go with a variation or combination of my and/or Danik's suggestion, blockade fleets would be the only fleets locked. Those that counter the blockade would attack the blockade as if it were a plunder action, with some exceptions such as no danger drop for blockade fleets, no sink chance on blockade fleets, no ship plunder on blockade fleets, no voodoo on blockade fleets, and can't attack the blockade more than once per day with the same fleet.
I could see an increased danger points for those fleets attacking the blockade, such as 18 or 36 danger points per attack, but locking them in or making them susceptible to extra loss is too much. The counter fleets that attack the blockade are still susceptible to all plunder rules.
Feniks wrote:DezNutz wrote:Assuming that we go with a variation or combination of my and/or Danik's suggestion, blockade fleets would be the only fleets locked. Those that counter the blockade would attack the blockade as if it were a plunder action, with some exceptions such as no danger drop for blockade fleets, no sink chance on blockade fleets, no ship plunder on blockade fleets, no voodoo on blockade fleets, and can't attack the blockade more than once per day with the same fleet.
I could see an increased danger points for those fleets attacking the blockade, such as 18 or 36 danger points per attack, but locking them in or making them susceptible to extra loss is too much. The counter fleets that attack the blockade are still susceptible to all plunder rules.
I don't understand this thinking. If attempt to break a blockade fails, in essence that fleet is "sunk" therefore cannot simply repaired and return an hour later to try again.
For ease of explanation lets say an initiator of a blockade is successful with 5 fleets. Someone with one fleet comes along to break the blockade, Attempt 1 fails, but fleet is immediately repaired. Since the attackers cannot repair the damage is set to whichever fleet it hit.
Someone wishing to break a blockade need only keep repairing a fleet and returning, only committing 1 fleet and gold to repair.
Rinse..... repeat.... rinse repeat, until that 1 fleet has dealt enough damage to the initiator who can not repair.
Wolfie wrote:We can still leave rule of emergency call and royal fleet of auxiliary repairing % as far as ship is not 99% damaged. But to keep it real ships can't be repaired 100% we can put cap on 85%