Benjamin Hornigold wrote:Sir Henry Morgan wrote:Blackbeard used blockades for profit - it worked okay for a while, but the risk eventually caught up with him.
Most, blockades, however, were done for political power. England blockaded the Dutch for political reasons as much as financial.
That will be the key to blockades - the why.
Defense will depend not so much on the nation controlling the port, but who be the target of the blockade....and what the Target will be losing - power? Financial gain? Resource? Honor?
A blockade for a blockade's sake will rise and fade. A blockade initiated for a purpose will make history.
Music to my ears
someone else who understands it!
The why doesn't fix the concerns with this suggestion. What is going to motivate those effected by the "why" to counter the blockade?
Tax income from trade is minimal, and increasing it still won't change the fact that with the current setup, a nation can ignore it and still gain more tax income than what would be lost. (Blockade is 3 days. 2 days of cool down before new blockade can be initiated, 1 day for battle setup, 1 day for battle. That's 4 days of income for 3 days of loss)
Trade routes can be altered with a few clicks.
If the issues with this suggestion can be worked out, I'd be 100% behind this suggestion. I'm 100% for blockade functionality as my Forts suggestion included blockade functionality; however, blockades need to be setup so that the reason for the blockade results in action countering the blockade. Without a counteraction, the feature would one-sided and a pointless implementation. I say counter instead of defend because there are reasons that a port owner should and would institute a blockade on port traffic.
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