by Captncrunch » Sun May 26, 2013 4:32 am
I have been playing via mobile broadband, but recently I passed my monthly download limit and was working at near dial-up speed. I understand that my browser (a security enhanced version of Chromium: Comodo Dragon) should cache, but am unsure as to how much it would cache per site or in total, or how long until items in the cache expire. What I had noticed was that, in going from page to page at near dial-up speeds, I could see the graphics actively downloading onto each page in the game (even ones I had been to moments ago), hence came to the conclusion that maybe caching could some how be improved.
As for developing for mobile platforms, I highly suggest using Opera Mini for PC edition, which emulates the Opera Mini used on mobile platforms, and allows testing of different screen resolutions. Opera Mini also decreases download size, effectively by using Opera's servers as a type of proxy, where those servers send a compressed version of web pages (including the choice of compressing graphics by decreasing their quality) back to the device (works for both mobiles and PC edition).
I have just had a quick test of Pirates through Opera Mini for PC, and so far (at highest screen resolution, highest compression=lowest graphic quality) there seems to be no problems - only the map screen works slightly differently. In fact, things seem to run faster (maybe because of the compression, or are you sending smaller graphics to mobile users??) If you want, I could keep testing: just let me know the lowest screen resolution you want to target for, and I'll test using that resolution.
Maybe there could be a section of the forum devoted to mobile users, so anyone who wants to test or play can report mobile platform problems there?