Port Blockades (Large)

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Re: Port Blockades

Postby Sebena » Mon Oct 30, 2017 7:40 pm

Haron wrote:Is it too much to ask that you take the banter elsewhere, and try to keep this thread for constructive discussion about the topic? The interesting posts by people like Morgan, Danik and Hornigold is drowning in nonsense.


I tried to make constructive comments same as Morgan,Danik but I was attacked that I am destroying blockades before they become a thing. So I just play with those cards that were dealed to me
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Re: Port Blockades

Postby Sebena » Mon Oct 30, 2017 7:41 pm

Feniks wrote:Done with this. I have time and time again proposed solutions and you shoot them down simply because you have issue with VUDU, me, Banger, hell maybe all of Avonmora.

Everything you have proposed is basically designed to kill it before it is implemented.

If MoW is required for attackers then by your own way of thinking it should be required by defenders as well. You put yours on the line as well.

You call me the hypocrite.



Find me where I said that defender shouldn't use their own MoW then call me hypocrite
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Re: Port Blockades

Postby Shadowood » Thu Nov 02, 2017 8:21 pm

Captain Jack wrote:Sure though,the best would be that Plantations should follow right after Blockades, perhaps with only a few weeks in separation. Our objective is to make all these currently under discussion (Diplomacy,Blockades,Plantations) within 2017. This prerequisites that some parts of the less important diplomacy feature will pushed back for implementation after Plantations and you should be aware of this. Parts like Tribute,etc can all come in the CommonWealth System expansion.


Benjamin Hornigold wrote:If I understand right, Woflie and Danik want to see "profit" made by the defenders for being successful.

Defenders already enjoy the profit every day they own the port. If they want to keep enjoying it, they'll make the effort to do so. Their is little to no profit in most wars, and defenders even less. Defending is just that, "Defend" and "Keep" what is yours. It has motive in preventing loss.

Attacking is to take, hence the profit. Want to earn some, while your enemies have a blockade attempt running, instead of defending go start a blockade in their port or ports and take from them.

I agree the small loss on port income from trade is not a high enough motivation to defend in order to keep, so maybe some better "incentive" but profit for defending? That's ridiculous.


Haron wrote:One idea may be to increase the tax traders pay to the nation when visiting a port (in order to do this, the selling price must also be increased, so the traders earn the same as today). That would make controlling ports even more important than it already is. And when a port is subject to a blockade, this tax instead is paid to the Blockaders. That way, the traders will have no reason to move their fleets, the blockaders will have a monetary incentive, and the nation will have a good reason to want to prevent a blockade. Just a thought.


CJ - Any chance we could implement this and test it out with the current mechanics. Everyone give it a fair shake and then adjust from there? No sure if that is possible.

I do agree with Hornigold's statement and I believe Haron's suggestion about increased tax revenue for trade is solid. It will help entice nation's to fight off a Blockade. And then in Version 2.0, DezNuts FORTS could play a big part in a Blockade defense
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Re: Port Blockades

Postby sXs » Thu Nov 02, 2017 8:36 pm

I agree. I would love a "test run" of this, At the end we could all see what the potential payouts and losses would be if fully implemented.
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Re: Port Blockades

Postby sXs » Mon Nov 06, 2017 6:23 pm

Actually the more I think about this, the more I think it should remain as CJ has it set up.

Benjamin Hornigold wrote:If I understand right, Woflie and Danik want to see "profit" made by the defenders for being successful.

Defenders already enjoy the profit every day they own the port. If they want to keep enjoying it, they'll make the effort to do so. Their is little to no profit in most wars, and defenders even less. Defending is just that, "Defend" and "Keep" what is yours. It has motive in preventing loss.

Attacking is to take, hence the profit. Want to earn some, while your enemies have a blockade attempt running, instead of defending go start a blockade in their port or ports and take from them.


I agree the small loss on port income from trade is not a high enough motivation to defend in order to keep, so maybe some better "incentive" but profit for defending? That's ridiculous.


Pretty much sums up the real life scenario some say this lacks.

I do agree with more incentive to defend. an increase in trade revenue to nations seems a fair idea, but in true spirit maybe the port controlling nation itself should have some loss if a blockade is successful. The small daily port trade revenue is not enough of a loss for a nation to even consider defending.

If you want real life scenario then how about this. If a blockade is successful food and resources are cut of to a nation. Citizens begin mass exodus at the rate equivalent to the amount of trade loss to the nation daily.

I asm tired of people saying everything is one sided every time a suggestion is made. You want to stir people to defend, make it hurt. Blockade is a military/war action in real life terms. As Dez pointed out, if you want to cost those that blockade a port, Levi to a MoW or Sotl directly cost them. Sabotage to a MoW or SOTL directly costs them. In some cases Assassins to an attacker directly costs them.

Incentive to defend does not need to be a reward. Everything in this game is not done for reward.

Put a nations population revenue on the line and they would defend. I would defend in that scenario.

I am tired of the "But we get nothing" arguments.
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Re: Port Blockades

Postby Sebena » Mon Nov 06, 2017 6:28 pm

Real life shouldn't be used as a argument or something along those lines...
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Re: Port Blockades

Postby sXs » Mon Nov 06, 2017 6:30 pm

I agree but why must it be reward for everything. As Hornigold said, preventing real loss is a valid incentive.
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Re: Port Blockades

Postby Sebena » Mon Nov 06, 2017 6:31 pm

Feniks wrote:I agree but why must it be reward for everything. As Hornigold said, preventing real loss is a valid incentive.



Because this is the game and in game every action should be rewarded and worth of doing for reward
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Re: Port Blockades

Postby sXs » Mon Nov 06, 2017 6:52 pm

Reward is the continued prosperity of your nation. If significant port population was on the line equal to the loss of trade I would hope you would step up and defend your nation. If you would not, then Bonaire citizens would probably have something to say when it came time for any sort of nation rewards.
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Re: Port Blockades

Postby Sebena » Mon Nov 06, 2017 7:00 pm

Feniks wrote:Reward is the continued prosperity of your nation. If significant port population was on the line equal to the loss of trade I would hope you would step up and defend your nation. If you would not, then Bonaire citizens would probably have something to say when it came time for any sort of nation rewards.



my nation prospers either way and population is easy replanished with voodoo which again brings us to main problem of this game and that is Voodoo... I am sick of trying to explain things which I explained again and again and which make more sense than this... So f.... it go ahead and implement it this way after that I will just enjoy in watching it fail and being known as a miss of centuary... I see Witch hut repeating itself again...
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