Meliva wrote:Benjamin Hornigold wrote:Meliva wrote:I agree that players need to pay attention, but I think it doesn't make sense that an allied nation or a nation with whom has a peace treaty shows up as a target in missions. They are your nations allies, and last I checked allies typically do not fight each other. So it would make sense that missions would not set these nations as a target, and instead go for nations whom are at war as top priority, and neutral after that.
Allies don't typically fight each other you are absolutely correct. However there are always free radicals that hold citizenship with a country and yet still do not follow their own countries diplomatic stance and attack. How do you suppose a national "ally" was at the top of the enemy list to be attacked in the first place?
Either
"A" the player doing the mission used urban legends and made a grave error selecting an ally
"B" the "apparent" ally already broke such a treaty and attacked your nation which is why he is on the list
"C" its a new nation, no hostile enemies so fame is used, in which case no diplomacy pacts were made and this is not an issue
I am going to g with "B". Therefore, I agree with Admin and Dez on this. An perceived ally should show on your mission enemy list as they would have already broken such a pact by gaining hostility with your nation in some way.
I was more referring to the top 5 nations that you get assigned to fight, rather then the individual hostility list, since for example if a person in Tokelau wanted to rank up, St. kitts would be the top of the list since its the largest nation, despite being allied with Tokelau. Which I think doesn't make sense. But for the individuals on the hostility list things are a bit different, since as you mentioned players can be on that list with high hostility despite being in an allied nation. I think perhaps an edit should be made, or a new law that states that any player with X amount of hostility with your nation, is declared an enemy, despite any nation they may be a part of, and will incur no hostility penalty.
I know , I caught myself and edited the post. My apologies.
Benjamin Hornigold wrote:EDIT: I rarely use NPC's so I automatically assumed this was regarding the generated list of enemies in which case my point still stands. On the NPC side I do see a slight issue. It should be coded that nations with peace or alliance do not show up on the "5 national flag list". This list is default to the top 5 famous nations. If one is an ally they should be removed and the next nation on the fame list is used. Continually until 5 are selected with the highest fame of which none have a friendly diplomatic stance.
Or
The general flag list changes to being first the most hostile "countries" with your nation just as the individuals are selected, and then secondarily the most famous while again going through the list only using nations with no friendly stance.