Port Blockades (Large)

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Re: Port Blockades

Postby Sebena » Sun Oct 29, 2017 5:46 pm

Feniks wrote:Yeah iI did that...... Just like it was done to me when I first got mine.



Amazing how come that it wasnt done to me. Because I didn't fought people before I learned basics so you losing your MoW was your path but that doesn't give you right to do to others.

My granddad got killed for no reason only because he was on that place should I have right to kill everyones granddad then because my got killed
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
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Re: Port Blockades

Postby sXs » Sun Oct 29, 2017 5:48 pm

And I have proposed increase risk that is equal to the reward. I am willing to take risk for it. I am not the only one that matters though.

I suggested several times that the initiator and all that join attack side put up a permit fee that would go to the winning side. This addresses both sides concerns. Risk on attackers side and reward on defenders side. I purposely did not put a value on what that fee would be because it should be open for discussion.

No one has commented on that at all.
I could see 25 mill by initiator and 10 mill by each person on attackers side as very fair. If defense is successful defenders split it based on damage dealt in CJs original suggestion.

How is that not fair to both sides
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Re: Port Blockades

Postby sXs » Sun Oct 29, 2017 5:50 pm

Wolfie wrote:
Feniks wrote:Yeah iI did that...... Just like it was done to me when I first got mine.



Amazing how come that it wasnt done to me. Because I didn't fought people before I learned basics so you losing your MoW was your path but that doesn't give you right to do to others.

My granddad got killed for no reason only because he was on that place should I have right to kill everyones granddad then because my got killed


Wolfie, neither did I at the time. I was in Helm when it happened to me. Only attacking i did back then was for the missions.

I voiced my opinion about that several times in forums as well. I was told it was guild responsibility to explain things and that it was part of the game. T
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Re: Port Blockades

Postby Sebena » Sun Oct 29, 2017 5:53 pm

Feniks wrote:
Wolfie wrote:
Feniks wrote:Yeah iI did that...... Just like it was done to me when I first got mine.



Amazing how come that it wasnt done to me. Because I didn't fought people before I learned basics so you losing your MoW was your path but that doesn't give you right to do to others.

My granddad got killed for no reason only because he was on that place should I have right to kill everyones granddad then because my got killed


Wolfie, neither did I at the time. I was in Helm when it happened to me. Only attacking i did back then was for the missions.



I am sure you did something to someone that caused that sort of retaliation. I am not familiar who took it but still doesn't give you right to hunt newbs MoWs and then keep saying value of MoW did you cared about that Value when you were taking MoWs from others
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
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Re: Port Blockades

Postby sXs » Sun Oct 29, 2017 5:54 pm

Wolfie wrote:
Feniks wrote:Wolfie, If you are proposing we get rid of all port voodoo cards I am all game. We can take that to a new thread. I would be 100% behind that.

Let's see how far that one goes.



I am all for entire voodoo to get thrown out of the game if you want my honest opinion. Then we will get real strategy game for smart people....



I agree 100% with that.

But lets get back on topic. Why is my suggestion of permitting fee paid by initiators not fair to both sides?
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Re: Port Blockades

Postby sXs » Sun Oct 29, 2017 5:56 pm

Wolfie wrote:
Feniks wrote:
Wolfie wrote:

Amazing how come that it wasnt done to me. Because I didn't fought people before I learned basics so you losing your MoW was your path but that doesn't give you right to do to others.

My granddad got killed for no reason only because he was on that place should I have right to kill everyones granddad then because my got killed


Wolfie, neither did I at the time. I was in Helm when it happened to me. Only attacking i did back then was for the missions.



I am sure you did something to someone that caused that sort of retaliation. I am not familiar who took it but still doesn't give you right to hunt newbs MoWs and then keep saying value of MoW did you cared about that Value when you were taking MoWs from others



No sir, I did not. I can tell you who did it and you would know it wasn't because of anything I ha done to that point.
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Re: Port Blockades

Postby Sebena » Sun Oct 29, 2017 5:57 pm

Feniks wrote:
Wolfie wrote:
Feniks wrote:Wolfie, If you are proposing we get rid of all port voodoo cards I am all game. We can take that to a new thread. I would be 100% behind that.

Let's see how far that one goes.



I am all for entire voodoo to get thrown out of the game if you want my honest opinion. Then we will get real strategy game for smart people....



I agree 100% with that.

But lets get back on topic. Why is my suggestion of permitting fee paid by initiators not fair to both sides?




Should defenders need to pay?
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Re: Port Blockades

Postby sXs » Sun Oct 29, 2017 6:00 pm

I dont think so, personally. Other opinions may vary on that though
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Re: Port Blockades

Postby Sebena » Sun Oct 29, 2017 6:10 pm

Feniks wrote:I dont think so, personally. Other opinions may vary on that though



Then with proposed numbers you put it wouldn't be fair twoards attackers since with it they risk more for small reward so with it we just switched sides why would someone do blockade if he needs to risk ships and gold? It is not balanced. Only balanced thing is daniks idea but instead of MoW being sold make it lose 9 levels and atts same metrics about att points like it is used now. I say 9 lvls because I assume it will be lvl 10. Final product of losing blockade should be lvl 1 MoW and gold from levels lost is equally shared between defenders while other ships stay same as in original proposition sunken and sold winning split. Same applies on defenders side. If defenders don't bring MoW inbattle then highest value ship ( SotL) I assume with biggest att points is used and it loses 9 lvls that way it is somewhat balanced and it protects MoW which you all use as a biggest risk in your arguments...
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Re: Port Blockades

Postby sXs » Sun Oct 29, 2017 6:13 pm

That is already a possibility

"During the battle (the whole 24hours phase):
-All damage conducted is final (it will not depend on the winner of the battle). This means that all ships get damaged during battles."
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