Captain Jack wrote:Why do you see the odds fixed? I see two buffs for attackers:
1)They get to know when the attack will be
2)They get the buff to be able to add ships up to the last moment.
The 1) can be countered; defenders need to prepare. But let's accept this as a buff.
The 2) can be changed; we can equally stop both from putting fleets at the same time (till 4 hours before battle ends).
What else is one sided or fixed. Let's stick to this because I really want to understand what you are trying to tell but I am failing so far and I need your help to understand.
Entire reward system attackers get money from toll or how ever they put it what defenders get free port for what cost? Nation won't bother defend no matter how you set pwnality either by honor points or by influence or even population. So this all comes to nice way of forcing people to buy credits with real money soneine needs to supply cards because any penalty mentioned now can be replaced with cards easily.
Why would attacker get money and chance of capturing ships after blockade and defender get free port? With this set up it will be another addition interessting for first few days