Port Blockades (Large)

Here you can find all the ideas/suggestions that have already been approved by administration. These ideas will stay here in queue till they are implemented or... postponed! Feel free to browse through the ideas, add your own ideas and help us prioritize them correctly.

Re: Port Blockades

Postby Most Lee Harmless » Sun Oct 29, 2017 3:24 am

Feniks wrote:Respect given, but the suggestion of both you and SHM of ships sacrifice only on the attackers side means this would be killed before implemented.



I still think the attackers should have to pay some sort of deposit upfront. If blockade is successful it is returned minus a fee of some sort. If Unsuccessful it is split between defenders based on the damage dealt mechanism laid already laid out. This addresses your point "why should the defenders risk"

To me that seems the fair and equitable solution, at least initially.


The you have misunderstood : I suggested the defeated suffer ship loss.. be that attacker or defender...

I think it both fair and historically accurate that the failed attackers lose their ships to the defenders, and vice versa : the cost of defeat must be costly to both sides.
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Port Blockades

Postby Sir Henry Morgan » Sun Oct 29, 2017 3:55 am

Aye, as I suggested the "defeated" pay restitution or lose the ship, not just the attacker.

As for being killed before this starts, I see no reason to defend at this point - I'd be much more willing to risk my fleets if I knew my adversary were under the same risk for his or her fleets.

Under the current system, those defeated will find their ships on the plunder screens after the resolution of the blockade battle where any and all in Avonmora will be able to plunder and pillage the aftermath of the blockade.

In this manner, the victor gets the spoils....
User avatar
Sir Henry Morgan
 
Posts: 600
Joined: Wed Apr 11, 2012 4:55 am

Re: Port Blockades

Postby sXs » Sun Oct 29, 2017 4:08 am

Sir Henry Morgan wrote:Aye, as I suggested the "defeated" pay restitution or lose the ship, not just the attacker.

As for being killed before this starts, I see no reason to defend at this point - I'd be much more willing to risk my fleets if I knew my adversary were under the same risk for his or her fleets, regardless of the spoils of victory.


Aye, and to Daniks point earlier, Honor point system is a valid reward. Some of us do certain things just for the notoriety. I could see even CDV getting involved in that case.

Just another list he could be #1 on.

Everyone values certain things differently. Just because Danik does not think it is a valid incentive doesn't mean it isn't of value to someone else.

And no, I do not want a "walk over" in this, but it is no not worth the risk to lose ships involved in blockade for what even Danik has admitted, will be little payout. Essentially, that kills it.

I like the suggestion of an influence component which puts port control on the line, I think an upfront fee as an incentive for both sides, I also see honor system being an incentive to some. I can see many more incentives being added as other upgrades are rolled out.

Putting ships on the line kills it.
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Re: Port Blockades

Postby Meliva » Sun Oct 29, 2017 4:22 am

I think something that would be good to add is the option that if a blockade succeeds, the person who initiated it can decide whether to attempt to extend the blockade for longer. For example lets say someone successfully blockades Psaral, they could decide to extend the blockade for another 72 hours, those currently supporting him can decide whether they wish to keep their fleets in the blockade or leave.

I also think to help encourage players to try to stop a blockade, that for each day a port is under a blockade they suffer some sort of effect decided by the initiator. The 2 I can think of off the top of my head is a population lost daily, and influence loss for the current port holder. That way a nation cant simply decide to wait out a blockade especially if the initiator continues to extend the blockade, and have to actually put in effort to stop it.

Edit- forgot to mention, part of the reason I think the initiator should be allowed to keep extending the blockade is the fact it just makes sense-until someone comes and breaks the blockade why stop? Perhaps another option could be after each blockade battle the initiator could demand a ransom for the blockade to end if they are successful.
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6608
Joined: Mon Apr 04, 2016 12:53 am

Re: Port Blockades

Postby Captain Jack » Sun Oct 29, 2017 9:19 am

The initiator must use a MoW to initiate the blockade. That's already enough of a "payment" for initiator.
The defenders, on win, they will deny all perks that would be otherwise won by attackers and this initiators MoW will now have +216 danger.

Whoever finds this small or not good enough, you are free to keep your prized ships in marina and "let them have it". I guess this will not be the case if someone keeps blockading your port day after day. (ie This port has been under blockade for a total of 132 days!).

Btw I read again and again about influence modifiers. While this might happen later, it should probably be limited to small bonuses/penalties. In case you have not realized, all port perks except NPC Tax perhaps, are rendered almost useless when your port is blockaded. Therefore,we need to make the needed diversification. Not to mention that this is the reasonable and historically correct way. Blockades do not win ports and even more, they do not politically win a port. This is what influence is though,the political control. You gain it through "political/nobility deeds" and you lose it by... Propaganda and Conspiracy. Of course a blockade ought to affect the people's mind. But only by a small factor. If you are determined after all, a blockade might create the complete opposite effect.

And remember, back in time, there was no NPC tax but ports were equally important.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Port Blockades

Postby Captain Jack » Sun Oct 29, 2017 9:34 am

Meliva, blockade extension will be possible. It will simply require a new cycle. I noticed that this is not clearly mentioned at the first post so I rephrased:

Blockades wrote:A new blockade may not be attempted at the same port for 48hours (Version 1.0 Metric) after the Blockade Resolution.

If the blockade is successful, only the initiator will be able to attempt a new blockade at the port.
In this case, the Blockade (if battle is successful for the attacker) will be extended (Extension will play a role in statistics and might be used to generate more perks later).


It still looks messy but I hope it clears out everything.

  • In short, if the initiator wishes to extend the Blockade and not lose even 1 second, he will have a 24hours window to register the extended blockade.
  • During the next 24hours window, he will still be the only one that will be able to register a new blockade but for every second lost, this means that the port will be free for this second.
  • At the final 24hours window before the Blockade expires, everyone will be able to create a new blockade on the port.

No matter when a blockade is initiated, all phases will be carried out normally.
On the case the initiator starts the blockade within the first 24hours window, only then, the grace preparation window will not begin until the second 24h window of the blockade starts.

Here is an overview:
  • Tortuga Enjoys it's Freedom
  • Vicious Shadowood initiates a Blockade on Tortuga
  • First 24 Hours begin immediately -> Preparation Grace Period
  • 24 hours pass, the Battle for Tortuga starts
  • 24 hours pass, the Blockade Resolves
  • Shadowood and his crew win! A Blockade is established at Tortuga
  • Blockade Starts: First 24hours Window
  • Only Shadowood (the initiator) might create a new Blockade at Tortuga
  • Blockade still active: Second 24 hours Window
  • If Shadowood initiated a Blockade Extension at previous window, the Preparation Grace Period starts here
  • Blockade still active: Third 24 hours Window
  • if Shadowood initiated a Blockade Extension at first window, at the start of this phase, the Battle will be fought
    If no Blockade attempts are active, anyone may attempt a new Blockade from now on
  • Blockade End
  • If Extension Blockade battle is successful, the Blockade is extended for 72h
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Port Blockades

Postby PhoenixKnight » Sun Oct 29, 2017 11:19 am

So blockades can be extended indefinitely then. With this feature as a trader, I will simply resign the game after a week as it is going to give too much advantage to people who choose war.
I don’t mind the idea of blockades itself but having the ability to continue indefinitely is not something I agree with. In fact , I strongly disagree with it to the point that I would simply retire should it happen.
Phoenix Knight
Dragon of the desert and the two seas
User avatar
PhoenixKnight
 
Posts: 1318
Joined: Sat Feb 09, 2013 9:27 pm

Re: Port Blockades

Postby Astragek » Sun Oct 29, 2017 11:31 am

PhoenixKnight wrote:So blockades can be extended indefinitely then. With this feature as a trader, I will simply resign the game after a week as it is going to give too much advantage to people who choose war.
I don’t mind the idea of blockades itself but having the ability to continue indefinitely is not something I agree with. In fact , I strongly disagree with it to the point that I would simply retire should it happen.


I agree. There should always be a window for traders to do their thing without having to pay a fee, or try and fight for it just for the blockade to be extended again...
User avatar
Astragek
 
Posts: 149
Joined: Tue Jan 10, 2017 9:23 am

Re: Port Blockades

Postby Most Lee Harmless » Sun Oct 29, 2017 11:53 am

But Pheonix... you might get Honor points!
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Port Blockades

Postby Most Lee Harmless » Sun Oct 29, 2017 12:03 pm

Captain Jack wrote:The initiator must use a MoW to initiate the blockade. That's already enough of a "payment" for initiator.
The defenders, on win, they will deny all perks that would be otherwise won by attackers and this initiators MoW will now have +216 danger.



12 Hide-outs, I Flying Dutchman back to Hide-out port, MoW back in marina : take about...oh, 2 minutes?

Thank god nobody will ever think of doing that.

But pray, what will the defenders have to put up against that MoW, and whatever else the attackers throw into the fray? What power fleets must they continually risk to keep the rolling blockade away from their door? And all for pride and glory. And the cost of maintaining these deterrent fleets? The seemingly endlessly deep pockets of port-owners will bear those costs too.

I stepped back from port control matters because they had become stale, dull and way too expensive for the loss risk involved. I recently returned to them. Boy, that now seems to be a major mistake for what greets me, yet another regular high expense with no means of recompense, even if you win. There is a 6-letter word for that, starts with B and ends with X..
Last edited by Most Lee Harmless on Sun Oct 29, 2017 12:10 pm, edited 1 time in total.
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

PreviousNext

Return to Approved