Shadowood wrote:2nd question
-Every participant, may use up to 5 ship damage cards during the blockade duration.
Are the Attackers and Defenders going to be able to see a list of "Players" and "Fleets" similar to the Plunder Board when someone has danger on? How else would we know what Fleet to cast damage cards on?
Assuming Damage Cards are:
Call Kraken
Swarm of Worms
Fire Ship
Call Leviathan? - No DMG, but loss of LEVEL
Sabotage? = No DMG, but loss of ATT POINTS
Can you verify your list of DMG CARDS
These are good questions. However, I think only fire ships and krakens will be good in this case.
Also, I saw no limit on the number of ships /fleets per player. Perhaps there should be none. The limit stated was for cards, not ships. And remember that every player can use five krakens. That implies that all players should be able to add several fleets, or there will hardly be any battle at all, only krakens eating ships (do they eat them, Danik, or just sink them and use them as nests?).
One battle each hour means max 24 battles. As I see it, every battle will end with one fleet completely removed from battle, as each battle lasts until all ships in one fleet is sunk. So in a 500 fleets vs 700 fleets blockade, 500 battles will take place each hour, with 500 fleets removed from battle.
I think that being able to add fleets up to as late as four hours before the fight ends may be too good for the defenders, though. Defeating every fleet added in just four battles will be extremely difficult.